DWG RG-S15420Server sheetchecked 42d ago
Local_Test
Offline 190.114.39.185:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Local_Test, and is it up?
The current state of Local_Test is offline, with the last sighting 42 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 18 September 2026.
What location is recorded for Local_Test?
No region is published by Local_Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 190.114.39.185:28015 is its address.
On which Rust version is Local_Test running?
On Windows, Local_Test runs Rust network protocol 2633 and build 164530. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Local_Test?
No response from Local_Test; the server was last seen 42 days 1 hours ago.
What rank has been recorded for Local_Test?
Over the last seven days, Local_Test records #15,420 for player hours: the top – of all ranked servers.
Wipe times
On Local_Test, when do wipes occur?
Too few wipes are on record for Local_Test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 42 days 2 hours ago.
Map and rules
Which rules and settings are recorded for Local_Test?
No gather rate is stated in the name of Local_Test. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.
What is the map for Local_Test?
Local_Test runs a procedural map, which the game generates.
Tags
On Rust Graphs, which lists and filters contain Local_Test?
The Rust Graphs lists that carry Local_Test are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Local_Test?
Tags published by Local_Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Local_Test?
In Rust, press F1 and type client.connect 190.114.39.185:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.