StatusLive Servers online11,698 Players44,070 Populated3,087 Wiped · 3 h100 Interval5 min Date29 OCT 2026

DWG RG-S1991Server sheetchecked 12m ago

[EU/SWE] Playstar - SOLO - HARDCORE

Online EU 192.121.44.102:28016 checked 12m ago

teams off biweekly wipes oxidehardcorepremium
Connect
Players now 0/ 50 0% full
7-day average2peak 8
Rank#1,991top 9% · #776 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on [EU/SWE] Playstar - SOLO - HARDCORE
Fig. 2

Server performance

02040608002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 14d 15hThu 12 Nov, 16:40 UTC
  3. 35d 17hThu 3 Dec, 19:00 UTCFW
  4. 42d 15hThu 10 Dec, 16:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:40 UTC13d ago 7 – running 1
Thu 1 Oct, 22:04 UTC FW27d ago 8 halved by day 5 13.8 days 0
Thu 17 Sep, 16:35 UTC41d ago 5 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [EU/SWE] Playstar - SOLO - HARDCORE online, and what uptime has been recorded?

Right now, [EU/SWE] Playstar - SOLO - HARDCORE is recorded as online. Counted from its reported uptime, the last restart was about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [EU/SWE] Playstar - SOLO - HARDCORE show?

Average server fps over the last 48 hours is 58; the lowest was 55. Counted at its highest: 84,444 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,654 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for [EU/SWE] Playstar - SOLO - HARDCORE?

In Europe [EU/SWE] Playstar - SOLO - HARDCORE lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 192.121.44.102:28016 is its address.

What Rust version is recorded for [EU/SWE] Playstar - SOLO - HARDCORE?

On Linux, [EU/SWE] Playstar - SOLO - HARDCORE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on [EU/SWE] Playstar - SOLO - HARDCORE?

Current player count on [EU/SWE] Playstar - SOLO - HARDCORE: 0, of 50 slots. The seven-day mean is 2 players; the peak over the same period is 8. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 3 players.

Against other Rust servers, where is [EU/SWE] Playstar - SOLO - HARDCORE placed?

[EU/SWE] Playstar - SOLO - HARDCORE also measures #776 in Europe on the same seven-day player-hour count, at #1,991 globally and in the top 9% of ranked servers.

Schedules

On [EU/SWE] Playstar - SOLO - HARDCORE, what does the data show for wipe day?

An average of 7 players was recorded at the busiest point of its recent wipes. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 5.

Which times and days are wipes plotted at on [EU/SWE] Playstar - SOLO - HARDCORE?

every 4 weeks on Thursday at 16:40 UTC is how [EU/SWE] Playstar - SOLO - HARDCORE wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 13 days 8 hours ago. The tags state a wipe schedule at two-week intervals.

Map and rules

Which rules and settings are recorded for [EU/SWE] Playstar - SOLO - HARDCORE?

No gather rate is stated in the name of [EU/SWE] Playstar - SOLO - HARDCORE. A group limit is not stated. hardcore, The hardest mode Facepunch makes, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Plugins run: Oxide. The server admits players with Rust's premium status only. VAC is on: that is Valve's anti-cheat.

Which map has [EU/SWE] Playstar - SOLO - HARDCORE loaded?

Size 3,600: that is the procedural map [EU/SWE] Playstar - SOLO - HARDCORE generates in game.

Filters

Where does [EU/SWE] Playstar - SOLO - HARDCORE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EU/SWE] Playstar - SOLO - HARDCORE are: Europe servers, plotted and Rust community servers, plotted. These filters on the server list return it: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On [EU/SWE] Playstar - SOLO - HARDCORE, what is meant by each tag?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 player slots; ts0 (Group limit): Team play is off; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): Every two weeks it wipes; ^q (Premium): The server admits players with Rust's premium status only; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): In the server browser it appears under Europe are the tags [EU/SWE] Playstar - SOLO - HARDCORE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to [EU/SWE] Playstar - SOLO - HARDCORE?

Connect with client.connect 192.121.44.102:28016: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. The server admits players with Rust's premium status only. You will find its website at https://discord.com/invite/gxJm7Pv.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,gmhardcore,cs168909,^q,ts0,^o

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players 50 player slots.
ts0
Group limit Team play is off.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^q
Premium The server admits players with Rust's premium status only.
^o
Oxide The plugin framework is Oxide (uMod).

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded