StatusLive Servers online11,749 Players55,156 Populated3,381 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S0967Server sheetchecked 12m ago

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 12m ago

biweekly wipes vanillaoxidepremium
Connect
Players now 9/ 50 18% full
7-day average10peak 24
Rank#967top 4% · #418 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152000:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on [EU/SWE] Playstar - SOLO - LARGE MAP
Fig. 2

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 14d 17hThu 12 Nov, 16:39 UTC
  3. 35d 19hThu 3 Dec, 19:00 UTCFW
  4. 42d 17hThu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC13d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW27d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC41d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
79 / 200
02
Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 132 on average
27 / 100
03
Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 31 on average
18 / 200
04
Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 25 on average
28 / 200
05
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10EU · groups of 8+ · biweekly · 17 on average
7 / 200
06
Владивосток | ДЛЯ НОВИЧКОВ | INSOMNISEU · groups of 30+ · biweekly · 17 on average
6 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [EU/SWE] Playstar - SOLO - LARGE MAP online, and what uptime has been recorded?

Right now, [EU/SWE] Playstar - SOLO - LARGE MAP is recorded as online. About 18 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [EU/SWE] Playstar - SOLO - LARGE MAP stable in the figures recorded?

56 server fps on average over the last 48 hours, and never under 47. Counted at its highest: 190,730 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,935 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [EU/SWE] Playstar - SOLO - LARGE MAP hosted?

In Europe [EU/SWE] Playstar - SOLO - LARGE MAP lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 192.121.44.42:28016.

What Rust version is recorded for [EU/SWE] Playstar - SOLO - LARGE MAP?

On Linux, [EU/SWE] Playstar - SOLO - LARGE MAP runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [EU/SWE] Playstar - SOLO - LARGE MAP?

At the last refresh, [EU/SWE] Playstar - SOLO - LARGE MAP recorded 9 players across 50 slots. The seven-day mean is 10 players; the peak over the same period is 24. Averaged over the last 48 hours, the player count is highest at 21:00 UTC: 12 players.

In the rankings, which position does [EU/SWE] Playstar - SOLO - LARGE MAP hold?

The same seven-day player-hour count places [EU/SWE] Playstar - SOLO - LARGE MAP at #418 within Europe, #967 across all ranked servers and in the top 4% of them.

Wipe data

What happens on [EU/SWE] Playstar - SOLO - LARGE MAP on the day of a wipe?

The recent wipes averaged a busiest count of 32 players. At 28 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 9.

Which times and days are wipes plotted at on [EU/SWE] Playstar - SOLO - LARGE MAP?

every 4 weeks on Thursday at 16:39 UTC is how [EU/SWE] Playstar - SOLO - LARGE MAP wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 13 days 6 hours ago the current world was made. Its tags give a wipe schedule of one wipe every two weeks.

Settings

Which rules and settings are recorded for [EU/SWE] Playstar - SOLO - LARGE MAP?

Gather rate for [EU/SWE] Playstar - SOLO - LARGE MAP: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Plugins run: Oxide. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Join only if you hold Rust's premium status. VAC is on: that is Valve's anti-cheat.

What is the map for [EU/SWE] Playstar - SOLO - LARGE MAP?

Seed 3587689 and size 5,000 define the procedural map [EU/SWE] Playstar - SOLO - LARGE MAP generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [EU/SWE] Playstar - SOLO - LARGE MAP appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [EU/SWE] Playstar - SOLO - LARGE MAP are: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [EU/SWE] Playstar - SOLO - LARGE MAP?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^q (Premium): Join only if you hold Rust's premium status; ^o (Oxide): The plugin framework is Oxide (uMod); EU (Europe): The browser's listing places it under Europe are the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [EU/SWE] Playstar - SOLO - LARGE MAP?

In Rust, press F1 and type client.connect 192.121.44.42:28016 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Join only if you hold Rust's premium status. https://discord.com/invite/gxJm7Pv is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^q
Premium Join only if you hold Rust's premium status.
^o
Oxide The plugin framework is Oxide (uMod).

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded