StatusLive Servers online11,784 Players64,568 Populated3,550 Wiped · 3 h132 Interval5 min Date27 OCT 2026

DWG RG-S15490Server sheetchecked 38d ago

typical TEST

Offline 192.255.237.203:28021 checked 38d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,490top 69%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
583 / 625
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
32 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
72 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
288 / 325
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
120 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
118 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for typical TEST, and is it up?

The current state of typical TEST is offline, with the last sighting 38 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

In which location is typical TEST hosted?

No region is published by typical TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 192.255.237.203:28021 is its address.

What Rust version is recorded for typical TEST?

On Linux, typical TEST runs Rust network protocol 2633 and build 164530. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on typical TEST?

The latest refresh records typical TEST as offline, last seen 38 days 18 hours ago.

Against other Rust servers, where is typical TEST placed?

Over the last seven days, typical TEST records #15,490 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on typical TEST?

The record of typical TEST's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 39 days 17 hours ago the current world was made.

Settings

Which settings does typical TEST run, and what rules?

Gather rate for typical TEST: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is typical TEST played?

typical TEST runs a procedural map of size 1,000 with seed 6738, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does typical TEST appear among the Rust Graphs lists and filters?

On Rust Graphs, typical TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On typical TEST, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags typical TEST publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is typical TEST joined?

Connect with client.connect 192.255.237.203:28021: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded