StatusLive Servers online11,787 Players83,125 Populated3,861 Wiped · 3 h166 Interval5 min Date28 OCT 2026

DWG RG-S15478Server sheetchecked 39d ago

typical TEST

Offline 192.255.237.203:28023 checked 39d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,478top 70%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on typical TEST
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average
682 / 750
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
457 / 500
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average
42 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average
57 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average
156 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average
208 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is typical TEST online, and what uptime has been recorded?

Last seen 39 days 10 hours ago; right now typical TEST is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 18 September 2026.

What location is recorded for typical TEST?

A region is not published by typical TEST. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 192.255.237.203:28023 is its address.

On which Rust version is typical TEST running?

Rust network protocol 2633 and build 164530 on Linux: that is what typical TEST runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on typical TEST?

The latest refresh records typical TEST as offline, last seen 39 days 10 hours ago.

Against other Rust servers, where is typical TEST placed?

Player hours over seven days place typical TEST at #15,478, within the top 70% of ranked servers.

Schedules

On typical TEST, when do wipes occur?

typical TEST's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 40 days 10 hours ago.

Map and rules

What settings and rules apply on typical TEST?

No gather rate is stated in the name of typical TEST. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is typical TEST played?

typical TEST runs a procedural map of size 1,000 with seed 6738, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does typical TEST appear among the Rust Graphs lists and filters?

These Rust Graphs lists include typical TEST: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On typical TEST, what is meant by each tag?

Tags published by typical TEST, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): 164530 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to typical TEST?

In Rust, press F1 and type client.connect 192.255.237.203:28023 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs164530
Build 164530 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded