StatusLive Servers online11,768 Players60,085 Populated3,517 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S14336Server sheetchecked 7m ago

zombie land 2x no offline

Online 192.99.75.110:24386 checked 7m ago

2x moddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak 1
Rank#14,336top 65%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Fig. 1Players on zombie land 2x no offline
Fig. 2

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC27d ago 3 – running 0
Wed 30 Sep, 18:38 UTC28d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC28d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC29d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 366 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is zombie land 2x no offline, and is it online now?

Right now, zombie land 2x no offline is recorded as online. Counted from its reported uptime, the last restart was about 11 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 29 September 2026 is when Rust Graphs first saw it.

How does zombie land 2x no offline perform, as measured?

Average server fps over the last 48 hours is 191; the lowest was 65. Counted at its highest: 75,926 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,105 MB. Players feel low fps and a climbing entity count as lag.

In which location is zombie land 2x no offline hosted?

No region is published by zombie land 2x no offline. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 192.99.75.110:24386 is its address.

On which Rust version is zombie land 2x no offline running?

On Linux, zombie land 2x no offline runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for zombie land 2x no offline?

0 of 20 slots on zombie land 2x no offline are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for zombie land 2x no offline?

Player hours over seven days place zombie land 2x no offline at #14,336, within the top 65% of ranked servers.

Wipe times

What happens on zombie land 2x no offline on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on zombie land 2x no offline?

No next wipe can be predicted for zombie land 2x no offline: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 2 hours ago.

Settings

Which rules and settings are recorded for zombie land 2x no offline?

The name records 2x gather for zombie land 2x no offline. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for zombie land 2x no offline?

Size 3,500 with seed 1234567: that is the procedural map zombie land 2x no offline runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain zombie land 2x no offline?

The Rust Graphs lists that carry zombie land 2x no offline are: Servers with a 2x gather rate, Modded Rust servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which meaning is attached to each tag on zombie land 2x no offline?

gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags zombie land 2x no offline publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is zombie land 2x no offline joined?

Connect with client.connect 192.99.75.110:24386: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded