DWG RG-S7965Server sheetchecked 2d ago
ServerName
Offline 193.106.108.208:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:10 UTC3d ago | 1 | – | running | 1 |
| Sat 24 Oct, 10:34 UTC5d ago | 1 | – | 2.3 days | 1 |
| Sat 17 Oct, 18:41 UTC12d ago | 1 | halved by day 2 | 6.7 days | 0 |
| Tue 13 Oct, 17:36 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 19 Sep, 11:57 UTC40d ago | 1 | – | 24.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is ServerName online, and what uptime has been recorded?
ServerName is offline at this moment; 2 days 4 hours ago is when it was last seen. For the last 7 full days the record is 14 of 168 hours up, 8% of the time. On 19 September 2026 is when Rust Graphs first saw it.
In which location is ServerName hosted?
No region is published by ServerName. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 193.106.108.208:28015 is its address.
What Rust version is recorded for ServerName?
Rust network protocol 2635 and build 168909 on Windows: that is what ServerName runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for ServerName?
No response from ServerName; the server was last seen 2 days 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
What rank has been recorded for ServerName?
Within the top 36% of all ranked servers: ServerName at #7,965 for player hours, seven days recorded.
Wipe data
What is recorded on ServerName on wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
What wipe schedule has been recorded for ServerName?
There is no next wipe to predict at ServerName, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 7 hours ago the current world was made.
Rules and settings
Which settings does ServerName run, and what rules?
No gather rate is stated in the name of ServerName. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has ServerName loaded?
A procedural map, generated by the game, is what ServerName runs.
Tags
Where does ServerName appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry ServerName are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on ServerName?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags ServerName publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to ServerName?
In Rust, press F1 and type client.connect 193.106.108.208:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.