DWG RG-S15262Server sheetchecked 17m ago
TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 17m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for TypicalRustGameplay, and is it up?
Right now, TypicalRustGameplay is recorded as online. About 11 days 7 hours ago is when it last restarted, measured from the uptime it reports. 143 of 168 hours up over the last 7 full days, which is 85% of the time. First seen by Rust Graphs on 16 October 2026.
What does the recorded performance of TypicalRustGameplay show?
Average server fps over the last 48 hours is 49; the lowest was 42. Counted at its highest: 65,510 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,471 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for TypicalRustGameplay?
With its EU tag, TypicalRustGameplay lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 193.135.10.247:15050.
What Rust version is recorded for TypicalRustGameplay?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on TypicalRustGameplay. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on TypicalRustGameplay?
0 of 20 slots on TypicalRustGameplay are taken at the latest refresh. The seven-day mean on this server is 0 players.
In the rankings, which position does TypicalRustGameplay hold?
TypicalRustGameplay also measures #2,531 in Europe on the same seven-day player-hour count, at #15,262 globally and in the top 69% of ranked servers.
Wipe times
What happens on TypicalRustGameplay on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. 24 hours after the latest wipe, the crowd peaked.
On TypicalRustGameplay, when do wipes occur?
TypicalRustGameplay's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 13 days 4 hours ago.
Rules and settings
Which settings does TypicalRustGameplay run, and what rules?
The name of TypicalRustGameplay records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
On which map is TypicalRustGameplay played?
Size 3,500 with seed 17475: that is the procedural map TypicalRustGameplay runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does TypicalRustGameplay appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry TypicalRustGameplay are: Europe servers, plotted and Rust community servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on TypicalRustGameplay?
Tags published by TypicalRustGameplay, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join TypicalRustGameplay?
In Rust, press F1 and type client.connect 193.135.10.247:15050 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.