StatusLive Servers online11,766 Players66,169 Populated3,487 Wiped · 3 h192 Interval5 min Date29 OCT 2026

DWG RG-S13801Server sheetchecked 24d ago

myserver

Offline 193.233.123.64:28015 checked 24d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,801top 61%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on myserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:18 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
521 / 525
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
45 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
49 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is myserver, and is it online now?

myserver is offline at this moment; 24 days 12 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 4 October 2026 is when Rust Graphs first saw it.

In which location is myserver hosted?

No region is published by myserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 193.233.123.64:28015.

On which Rust version is myserver running?

Rust network protocol 2634 and build 166652 on Windows: that is what myserver runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on myserver?

The latest refresh records myserver as offline, last seen 24 days 12 hours ago.

Against other Rust servers, where is myserver placed?

Within the top 61% of all ranked servers: myserver at #13,801 for player hours, seven days recorded.

Wipe data

What happens on myserver on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on myserver?

myserver's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 15 hours ago.

Rules and settings

What settings and rules apply on myserver?

Gather rate for myserver: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has myserver loaded?

A procedural map, generated by the game, is what myserver runs.

Filters

Where does myserver appear among the Rust Graphs lists and filters?

On Rust Graphs, myserver is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on myserver?

Tags published by myserver, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join myserver?

Connect with client.connect 193.233.123.64:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded