StatusLive Servers online11,814 Players69,594 Populated3,624 Wiped · 3 h187 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 10m ago

NNN-DEV-01

Online 193.233.254.96:28115 checked 10m ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on NNN-DEV-01
Fig. 2

Server performance

010020030040014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:22 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for NNN-DEV-01, and is it up?

NNN-DEV-01 is up at this moment. About 3 days 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is NNN-DEV-01 stable in the figures recorded?

174 server fps on average over the last 48 hours, and never under 110. Counted at its highest: 19,678 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,323 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is NNN-DEV-01 hosted?

There is no region published by NNN-DEV-01. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 193.233.254.96:28115.

What Rust version is recorded for NNN-DEV-01?

On Linux, NNN-DEV-01 runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for NNN-DEV-01?

At the last refresh, NNN-DEV-01 recorded 0 players across 20 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for NNN-DEV-01?

Over the last seven days, NNN-DEV-01 records #15,326 for player hours: the top 69% of all ranked servers.

Wipe data

What happens on NNN-DEV-01 on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.

On NNN-DEV-01, when do wipes occur?

The record of NNN-DEV-01's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 7 hours ago.

Settings

Which rules and settings are recorded for NNN-DEV-01?

The name of NNN-DEV-01 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is NNN-DEV-01 played?

Size 2,000 with seed 197777: that is the procedural map NNN-DEV-01 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does NNN-DEV-01 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include NNN-DEV-01: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on NNN-DEV-01?

The game's server browser reads these tags from NNN-DEV-01: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join NNN-DEV-01?

Enter client.connect 193.233.254.96:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded