DWG RG-S15326Server sheetchecked 10m ago
NNN-DEV-01
Online 193.233.254.96:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for NNN-DEV-01, and is it up?
NNN-DEV-01 is up at this moment. About 3 days 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is NNN-DEV-01 stable in the figures recorded?
174 server fps on average over the last 48 hours, and never under 110. Counted at its highest: 19,678 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,323 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is NNN-DEV-01 hosted?
There is no region published by NNN-DEV-01. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 193.233.254.96:28115.
What Rust version is recorded for NNN-DEV-01?
On Linux, NNN-DEV-01 runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for NNN-DEV-01?
At the last refresh, NNN-DEV-01 recorded 0 players across 20 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for NNN-DEV-01?
Over the last seven days, NNN-DEV-01 records #15,326 for player hours: the top 69% of all ranked servers.
Wipe data
What happens on NNN-DEV-01 on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak.
On NNN-DEV-01, when do wipes occur?
The record of NNN-DEV-01's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 7 hours ago.
Settings
Which rules and settings are recorded for NNN-DEV-01?
The name of NNN-DEV-01 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
On which map is NNN-DEV-01 played?
Size 2,000 with seed 197777: that is the procedural map NNN-DEV-01 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does NNN-DEV-01 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include NNN-DEV-01: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on NNN-DEV-01?
The game's server browser reads these tags from NNN-DEV-01: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join NNN-DEV-01?
Enter client.connect 193.233.254.96:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp20
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.