StatusLive Servers online11,625 Players41,682 Populated3,017 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S12533Server sheetchecked 20d ago

Rust PvE Dev

Offline 193.252.29.253:28015 checked 20d ago

moddedoxidepve
Connect
Players now 2/ 10 20% full
7-day average0peak –
Rank#12,533top 57%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust PvE Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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147 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
121 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
51 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
63 / 200
05 23 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
30 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Rust PvE Dev, and is it online now?

Last seen 20 days 12 hours ago; right now Rust PvE Dev is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 3 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust PvE Dev?

There is no region published by Rust PvE Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 193.252.29.253:28015.

What Rust version is recorded for Rust PvE Dev?

The platform is Linux and the version is Rust network protocol 2634 and build 166652 on Rust PvE Dev. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Rust PvE Dev?

No response from Rust PvE Dev; the server was last seen 20 days 12 hours ago.

In the rankings, which position does Rust PvE Dev hold?

Over the last seven days, Rust PvE Dev records #12,533 for player hours: the top 57% of all ranked servers.

Schedules

What wipe schedule has been recorded for Rust PvE Dev?

Rust PvE Dev's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 25 days 14 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Rust PvE Dev?

No gather rate is stated in the name of Rust PvE Dev. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust PvE Dev?

A procedural map, generated by the game, is what Rust PvE Dev runs.

Filters

Where does Rust PvE Dev appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust PvE Dev is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rust PvE Dev?

Tags published by Rust PvE Dev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust PvE Dev?

Connect with client.connect 193.252.29.253:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded