StatusLive Servers online11,703 Players49,472 Populated2,998 Wiped · 3 h104 Interval5 min Date30 OCT 2026

DWG RG-S15222Server sheetchecked 15d ago

My Devblog 266 Server

Offline 193.27.19.235:28015 checked 15d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,222top 70%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Devblog 266 Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep12 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:32 UTC15d ago 0 – running 0
Mon 12 Oct, 15:24 UTC17d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average
54 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
276 / 300
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
13 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
355 / 375
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
278 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is My Devblog 266 Server online, and what uptime has been recorded?

My Devblog 266 Server is offline at this moment; 15 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.

In which location is My Devblog 266 Server hosted?

No region is published by My Devblog 266 Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 193.27.19.235:28015 is its address.

On which Rust version is My Devblog 266 Server running?

Rust network protocol 2388 and build 81862 on Windows: that is what My Devblog 266 Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on My Devblog 266 Server?

No response from My Devblog 266 Server; the server was last seen 15 days 13 hours ago.

Against other Rust servers, where is My Devblog 266 Server placed?

Within the top 70% of all ranked servers: My Devblog 266 Server at #15,222 for player hours, seven days recorded.

Wipe times

What is recorded on My Devblog 266 Server on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

On My Devblog 266 Server, when do wipes occur?

My Devblog 266 Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 15 days 13 hours ago.

Map and rules

What settings and rules apply on My Devblog 266 Server?

The name of My Devblog 266 Server records no gather rate. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for My Devblog 266 Server?

A procedural map, generated by the game, is what My Devblog 266 Server runs.

Lists and filters

Where does My Devblog 266 Server appear among the Rust Graphs lists and filters?

On Rust Graphs, My Devblog 266 Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.

On My Devblog 266 Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2388 (Protocol): Join only if your game is on protocol 2388; cs81862 (Build): 81862 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; h4707d878 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags My Devblog 266 Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join My Devblog 266 Server?

Connect with client.connect 193.27.19.235:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2388
Protocol Join only if your game is on protocol 2388.
cs81862
Build 81862 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.

Other

h4707d878
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded