StatusLive Servers online11,701 Players40,419 Populated3,002 Wiped · 3 h95 Interval5 min Date29 OCT 2026

DWG RG-S15986Server sheetchecked 22d ago

[U.S]OzziGaming 2x | Bi-Weekly |

Offline 193.31.31.104:28056 checked 22d ago

2x moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,986top 71%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [U.S]OzziGaming 2x | Bi-Weekly |
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 368 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [U.S]OzziGaming 2x | Bi-Weekly |, and is it up?

The current state of [U.S]OzziGaming 2x | Bi-Weekly | is offline, with the last sighting 22 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 5 October 2026.

In which location is [U.S]OzziGaming 2x | Bi-Weekly | hosted?

A region is not published by [U.S]OzziGaming 2x | Bi-Weekly |. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 193.31.31.104:28056 is its address.

On which Rust version is [U.S]OzziGaming 2x | Bi-Weekly | running?

Rust network protocol 2634 and build 166652 on Linux: that is what [U.S]OzziGaming 2x | Bi-Weekly | runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [U.S]OzziGaming 2x | Bi-Weekly |?

The latest refresh records [U.S]OzziGaming 2x | Bi-Weekly | as offline, last seen 22 days 2 hours ago.

In the rankings, which position does [U.S]OzziGaming 2x | Bi-Weekly | hold?

Within the top 71% of all ranked servers: [U.S]OzziGaming 2x | Bi-Weekly | at #15,986 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for [U.S]OzziGaming 2x | Bi-Weekly |?

Too few wipes are on record for [U.S]OzziGaming 2x | Bi-Weekly | to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 23 days 11 hours ago the current world was made.

Map and rules

What settings and rules apply on [U.S]OzziGaming 2x | Bi-Weekly |?

2x gather is stated in the name of [U.S]OzziGaming 2x | Bi-Weekly |. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

On which map is [U.S]OzziGaming 2x | Bi-Weekly | played?

[U.S]OzziGaming 2x | Bi-Weekly | runs a procedural map of size 3,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does [U.S]OzziGaming 2x | Bi-Weekly | appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [U.S]OzziGaming 2x | Bi-Weekly |: Servers with a 2x gather rate and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

On [U.S]OzziGaming 2x | Bi-Weekly |, what is meant by each tag?

Tags published by [U.S]OzziGaming 2x | Bi-Weekly |, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is [U.S]OzziGaming 2x | Bi-Weekly | joined?

Enter client.connect 193.31.31.104:28056 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://ozzigaming.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded