StatusLive Servers online11,842 Players74,292 Populated3,699 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S13627Server sheetchecked 18d ago

fortnayt

Offline 193.33.240.197:28015 checked 18d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,627top 62%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on fortnayt
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct5 Oct9 Oct13 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:36 UTC18d ago 1 – running 0
Thu 8 Oct, 16:26 UTC20d ago 0 – 2.1 days 1
Tue 29 Sep, 11:47 UTC30d ago 1 held half 9.2 days 0
Mon 28 Sep, 18:45 UTC30d ago 1 – 0.7 days 1
Sun 27 Sep, 08:43 UTC32d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
575 / 625
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
78 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is fortnayt, and is it online now?

Last seen 18 days 17 hours ago; right now fortnayt is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.

What location is recorded for fortnayt?

There is no region published by fortnayt. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 193.33.240.197:28015 is its address.

What Rust version is recorded for fortnayt?

Rust network protocol 2634 and build 167231 on Windows: that is what fortnayt runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for fortnayt?

No response from fortnayt; the server was last seen 18 days 17 hours ago.

Against other Rust servers, where is fortnayt placed?

Player hours over seven days place fortnayt at #13,627, within the top 62% of ranked servers.

Wipe times

What is recorded on fortnayt on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on fortnayt?

There is no next wipe to predict at fortnayt, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 18 days 19 hours ago.

Map and rules

Which settings does fortnayt run, and what rules?

No gather rate is stated in the name of fortnayt. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is fortnayt played?

A procedural map, generated by the game, is what fortnayt runs.

Lists and filters

Where does fortnayt appear among the Rust Graphs lists and filters?

On Rust Graphs, fortnayt is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on fortnayt?

The game's server browser reads these tags from fortnayt: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): 167231 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join fortnayt?

Enter client.connect 193.33.240.197:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build 167231 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded