StatusLive Servers online11,658 Players32,604 Populated2,794 Wiped · 3 h75 Interval5 min Date29 OCT 2026

DWG RG-S13258Server sheetchecked 43d ago

Local Test Server

Offline 194.187.155.5:28015 checked 43d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,258no region published
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average
144 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
118 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
14 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average
17 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
15 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average
34 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Local Test Server, and is it up?

Local Test Server is offline at this moment; 43 days 11 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.

What location is recorded for Local Test Server?

No region is published by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 194.187.155.5:28015.

What Rust version is recorded for Local Test Server?

Rust network protocol 2633 and build 163493 on Windows: that is what Local Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Local Test Server?

The latest refresh records Local Test Server as offline, last seen 43 days 11 hours ago.

Against other Rust servers, where is Local Test Server placed?

Over the last seven days, Local Test Server records #13,258 for player hours: the top – of all ranked servers.

Schedules

What wipe schedule has been recorded for Local Test Server?

The record of Local Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 49 days 5 hours ago.

Map and rules

Which rules and settings are recorded for Local Test Server?

No gather rate is stated in the name of Local Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is Local Test Server played?

A procedural map, generated by the game, is what Local Test Server runs.

Tags

On Rust Graphs, which lists and filters contain Local Test Server?

The Rust Graphs lists that carry Local Test Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163493 (Build): 163493 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Local Test Server?

Enter client.connect 194.187.155.5:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163493
Build 163493 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded