StatusLive Servers online11,620 Players52,851 Populated3,145 Wiped · 3 h118 Interval5 min Date30 OCT 2026

DWG RG-S15261Server sheetchecked 11m ago

Test server

Online 194.242.10.242:28215 checked 11m ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,261top 69%
Last wipe1574d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123409:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Test server
Fig. 2

Server performance

01020304009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Test server, and is it up?

Test server is up at this moment. About 10 days 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Test server perform, as measured?

The last 48 hours give an average of 22 server fps and a floor of 5. Counted at its highest: 3,427,084 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 56,091 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Test server?

No region is published by Test server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 194.242.10.242:28215.

On which Rust version is Test server running?

Rust network protocol 2348 on Windows: that is what Test server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Test server?

0 of 100 slots on Test server are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Test server hold?

Over the last seven days, Test server records #15,261 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Test server?

The record of Test server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 1574 days 22 hours ago the current world was made.

Settings

What settings and rules apply on Test server?

The name of Test server records no gather rate. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for Test server?

Test server runs a procedural map of size 4,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Test server appear among the Rust Graphs lists and filters?

On Rust Graphs, Test server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Which meaning is attached to each tag on Test server?

The game's server browser reads these tags from Test server: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; v2348 (Protocol): Your game must match protocol 2348 to join; ptrak (Networking): Standard network layer: RakNet; h3de62e32 (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Test server?

Connect with client.connect 194.242.10.242:28215: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,v2348,h3de62e32,stok,gmrust

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
v2348
Protocol Your game must match protocol 2348 to join.
ptrak
Networking Standard network layer: RakNet.

Other

h3de62e32
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded