StatusLive Servers online11,594 Players39,476 Populated2,843 Wiped · 3 h132 Interval5 min Date30 OCT 2026

DWG RG-S10677Server sheetchecked 10m ago

[EU] Enardo - Development Server Test

Online 194.69.160.140:25000 checked 10m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#10,677top 48%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75106:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Enardo - Development Server Test
Fig. 2

Server performance

01020304006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UTC3d ago 1 – running 0
Mon 26 Oct, 13:21 UTC3d ago 1 – 0.6 days 0
Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
Tue 20 Oct, 23:05 UTC9d ago 2 – 0.7 days 0
Sat 17 Oct, 20:05 UTC12d ago 1 held half 3.1 days 0
Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 20:22 UTC19d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC19d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126 / 100
02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average
47 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
10 / 700
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
43 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
42 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 85 on average
2 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [EU] Enardo - Development Server Test online, and what uptime has been recorded?

At this moment [EU] Enardo - Development Server Test is online. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [EU] Enardo - Development Server Test stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 32,084 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,331 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU] Enardo - Development Server Test hosted?

Its name points to Europe, though [EU] Enardo - Development Server Test publishes no region tag. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 194.69.160.140:25000 is its address.

What Rust version is recorded for [EU] Enardo - Development Server Test?

On Linux, [EU] Enardo - Development Server Test runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for [EU] Enardo - Development Server Test?

Current player count on [EU] Enardo - Development Server Test: 0, of 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 0 players.

What rank has been recorded for [EU] Enardo - Development Server Test?

Player hours over seven days place [EU] Enardo - Development Server Test at #10,677, within the top 48% of ranked servers.

Wipe data

What is recorded on [EU] Enardo - Development Server Test on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 13 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [EU] Enardo - Development Server Test?

No next wipe can be predicted for [EU] Enardo - Development Server Test: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days ago the current world was made.

Settings

Which settings does [EU] Enardo - Development Server Test run, and what rules?

Gather rate for [EU] Enardo - Development Server Test: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is [EU] Enardo - Development Server Test played?

Size 2,500 with seed 1337: that is the procedural map [EU] Enardo - Development Server Test runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Enardo.gg Maps.

Tags

On Rust Graphs, which lists and filters contain [EU] Enardo - Development Server Test?

On Rust Graphs, [EU] Enardo - Development Server Test is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on [EU] Enardo - Development Server Test?

Tags published by [EU] Enardo - Development Server Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to [EU] Enardo - Development Server Test?

Enter client.connect 194.69.160.140:25000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://enardo.gg/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded