DWG RG-S6678Server sheetchecked 3h ago
rust development server
Offline NA · uk1 194.69.160.15:28075 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 06:40 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is rust development server, and is it online now?
Last seen 3 hours ago; right now rust development server is offline. The uptime it reports puts the last restart at about 3 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is rust development server stable in the figures recorded?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 16,513 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,359 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for rust development server?
The NA tag places rust development server in North America, and its region code is uk1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 194.69.160.15:28075.
What Rust version is recorded for rust development server?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on rust development server. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on rust development server?
The latest refresh records rust development server as offline, last seen 3 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is rust development server placed?
Across seven days, player hours give rust development server #6,678 globally and #1,049 in North America, a top 30% position among ranked servers.
Wipe data
What is recorded on rust development server on wipe day?
The recent wipes averaged a busiest count of 1 players. 13 hours after the latest wipe, the crowd peaked.
On rust development server, when do wipes occur?
rust development server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 21 days 8 hours ago.
Map and rules
Which settings does rust development server run, and what rules?
The name of rust development server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is off.
On which map is rust development server played?
Seed 1234567 and size 2,000 define the procedural map rust development server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does rust development server appear among the Rust Graphs lists and filters?
On Rust Graphs, rust development server is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
On rust development server, what is meant by each tag?
Tags published by rust development server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $ruk1 (Region code): uk1 is the server's region code; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is rust development server joined?
In Rust, press F1 and type client.connect 194.69.160.15:28075 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$ruk1
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.