StatusLive Servers online11,856 Players86,772 Populated3,806 Wiped · 3 h363 Interval5 min Date29 OCT 2026

DWG RG-S6678Server sheetchecked 3h ago

rust development server

Offline NA · uk1 194.69.160.15:28075 checked 3h ago

vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#6,678top 30% · #1049 in NA
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123416:0001:0009:0019:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on rust development server
Fig. 2

Server performance

02040608016:0001:0009:0019:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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14 / 100
02 11 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average
2 / 100
04
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
10 / 150
05
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average
5 / 175
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is rust development server, and is it online now?

Last seen 3 hours ago; right now rust development server is offline. The uptime it reports puts the last restart at about 3 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is rust development server stable in the figures recorded?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 16,513 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,359 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for rust development server?

The NA tag places rust development server in North America, and its region code is uk1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 194.69.160.15:28075.

What Rust version is recorded for rust development server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on rust development server. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on rust development server?

The latest refresh records rust development server as offline, last seen 3 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is rust development server placed?

Across seven days, player hours give rust development server #6,678 globally and #1,049 in North America, a top 30% position among ranked servers.

Wipe data

What is recorded on rust development server on wipe day?

The recent wipes averaged a busiest count of 1 players. 13 hours after the latest wipe, the crowd peaked.

On rust development server, when do wipes occur?

rust development server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 21 days 8 hours ago.

Map and rules

Which settings does rust development server run, and what rules?

The name of rust development server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is off.

On which map is rust development server played?

Seed 1234567 and size 2,000 define the procedural map rust development server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does rust development server appear among the Rust Graphs lists and filters?

On Rust Graphs, rust development server is placed in these lists: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

On rust development server, what is meant by each tag?

Tags published by rust development server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $ruk1 (Region code): uk1 is the server's region code; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is rust development server joined?

In Rust, press F1 and type client.connect 194.69.160.15:28075 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$ruk1
Region code uk1 is the server's region code.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded