StatusLive Servers online11,700 Players41,781 Populated3,029 Wiped · 3 h99 Interval5 min Date29 OCT 2026

DWG RG-S12454Server sheetchecked 10h ago

survivor

Offline NA · uk1 194.69.160.95:28055 checked 10h ago

vanillamoddedoxide
Connect
Players now 1/ 100 1% full
7-day average1peak 1
Rank#12,454top 56% · #1383 in NA
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on survivor
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 14:31 UTC22d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average
48 / 100
02 43 / 50
03
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average
20 / 100
04
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average
26 / 175
05
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average
4 / 150
06
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average
7 / 90
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for survivor, and is it up?

The current state of survivor is offline, with the last sighting 10 hours ago. The uptime it reports puts the last restart at about 8 minutes ago. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is survivor stable in the figures recorded?

60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 124,706 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,447 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for survivor?

The NA tag places survivor in North America, and its region code is uk1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 194.69.160.95:28055 is its address.

On which Rust version is survivor running?

Rust network protocol 2635 and build 168909 on Linux: that is what survivor runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on survivor?

The latest refresh records survivor as offline, last seen 10 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 0 players.

Against other Rust servers, where is survivor placed?

Across seven days, player hours give survivor #12,454 globally and #1,383 in North America, a top 56% position among ranked servers.

Schedules

What happens on survivor on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On survivor, when do wipes occur?

survivor's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 11 hours ago.

Map and rules

Which settings does survivor run, and what rules?

No gather rate is stated in the name of survivor. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.

On which map is survivor played?

survivor runs a procedural map of size 4,500 with seed 1445681610, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain survivor?

These Rust Graphs lists include survivor: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on survivor?

The game's server browser reads these tags from survivor: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is survivor joined?

In Rust, press F1 and type client.connect 194.69.160.95:28055 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$ruk1
Region code Region code: uk1.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded