DWG RG-S12454Server sheetchecked 10h ago
survivor
Offline NA · uk1 194.69.160.95:28055 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 14:31 UTC22d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for survivor, and is it up?
The current state of survivor is offline, with the last sighting 10 hours ago. The uptime it reports puts the last restart at about 8 minutes ago. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is survivor stable in the figures recorded?
60 server fps on average over the last 48 hours, and never under 60. Counted at its highest: 124,706 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,447 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for survivor?
The NA tag places survivor in North America, and its region code is uk1. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 194.69.160.95:28055 is its address.
On which Rust version is survivor running?
Rust network protocol 2635 and build 168909 on Linux: that is what survivor runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on survivor?
The latest refresh records survivor as offline, last seen 10 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 0 players.
Against other Rust servers, where is survivor placed?
Across seven days, player hours give survivor #12,454 globally and #1,383 in North America, a top 56% position among ranked servers.
Schedules
What happens on survivor on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On survivor, when do wipes occur?
survivor's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 22 days 11 hours ago.
Map and rules
Which settings does survivor run, and what rules?
No gather rate is stated in the name of survivor. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
On which map is survivor played?
survivor runs a procedural map of size 4,500 with seed 1445681610, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain survivor?
These Rust Graphs lists include survivor: Modded Rust servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on survivor?
The game's server browser reads these tags from survivor: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): Region code: uk1; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is survivor joined?
In Rust, press F1 and type client.connect 194.69.160.95:28055 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$ruk1
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.