DWG RG-S0092Server sheetchecked 11m ago
ShockRust | Blue | NoLimit
Online 194.93.2.154:35100 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 12:55 UTC6d ago | 352 | – | running | 96 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is ShockRust | Blue | NoLimit, and is it online now?
At this moment ShockRust | Blue | NoLimit is online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 22 October 2026 is when Rust Graphs first saw it.
Is ShockRust | Blue | NoLimit stable in the figures recorded?
Average server fps over the last 48 hours is 219; the lowest was 146. Counted at its highest: 267,654 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,225 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is ShockRust | Blue | NoLimit hosted?
A region is not published by ShockRust | Blue | NoLimit. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 194.93.2.154:35100 is its address.
On which Rust version is ShockRust | Blue | NoLimit running?
On Linux, ShockRust | Blue | NoLimit runs Rust network protocol 2556 and build 104046. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on ShockRust | Blue | NoLimit?
Current player count on ShockRust | Blue | NoLimit: 21, of 500 slots. The seven-day mean is 151 players; the peak over the same period is 352. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 209 players.
In the rankings, which position does ShockRust | Blue | NoLimit hold?
Within the top 0.4% of all ranked servers: ShockRust | Blue | NoLimit at #92 for player hours, seven days recorded.
Schedules
What happens on ShockRust | Blue | NoLimit on the day of a wipe?
At their busiest, its recent wipes drew 352 players on average. 3 hours after the latest wipe, the crowd peaked.
On ShockRust | Blue | NoLimit, when do wipes occur?
ShockRust | Blue | NoLimit's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 15 hours ago.
Settings
What settings and rules apply on ShockRust | Blue | NoLimit?
The name of ShockRust | Blue | NoLimit records no gather rate. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for ShockRust | Blue | NoLimit?
Size 4,250 with seed 1636364137: that is the procedural map ShockRust | Blue | NoLimit runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does ShockRust | Blue | NoLimit appear among the Rust Graphs lists and filters?
These Rust Graphs lists include ShockRust | Blue | NoLimit: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 10; Average players: 100+ on average.
On ShockRust | Blue | NoLimit, what is meant by each tag?
The game's server browser reads these tags from ShockRust | Blue | NoLimit: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): 500 player slots; v2556 (Protocol): To join, your game must be on protocol 2556; cs104046 (Build): 104046 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join ShockRust | Blue | NoLimit?
Connect with client.connect 194.93.2.154:35100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
mp500
v2556
cs104046
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.