StatusLive Servers online11,644 Players41,758 Populated2,886 Wiped · 3 h107 Interval5 min Date30 OCT 2026

DWG RG-S0092Server sheetchecked 11m ago

ShockRust | Blue | NoLimit

Online 194.93.2.154:35100 checked 11m ago

moddedoxide
Connect
Players now 21/ 500 4% full
7-day average151peak 352
Rank#92top 0.4%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
010020030040005:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on ShockRust | Blue | NoLimit
Fig. 2

Server performance

010020030040005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 0.4% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak352players, last three wipes

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:55 UTC6d ago 352 – running 96

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
48 / 225
03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
5 / 700
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
25 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is ShockRust | Blue | NoLimit, and is it online now?

At this moment ShockRust | Blue | NoLimit is online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 22 October 2026 is when Rust Graphs first saw it.

Is ShockRust | Blue | NoLimit stable in the figures recorded?

Average server fps over the last 48 hours is 219; the lowest was 146. Counted at its highest: 267,654 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,225 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is ShockRust | Blue | NoLimit hosted?

A region is not published by ShockRust | Blue | NoLimit. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 194.93.2.154:35100 is its address.

On which Rust version is ShockRust | Blue | NoLimit running?

On Linux, ShockRust | Blue | NoLimit runs Rust network protocol 2556 and build 104046. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on ShockRust | Blue | NoLimit?

Current player count on ShockRust | Blue | NoLimit: 21, of 500 slots. The seven-day mean is 151 players; the peak over the same period is 352. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 209 players.

In the rankings, which position does ShockRust | Blue | NoLimit hold?

Within the top 0.4% of all ranked servers: ShockRust | Blue | NoLimit at #92 for player hours, seven days recorded.

Schedules

What happens on ShockRust | Blue | NoLimit on the day of a wipe?

At their busiest, its recent wipes drew 352 players on average. 3 hours after the latest wipe, the crowd peaked.

On ShockRust | Blue | NoLimit, when do wipes occur?

ShockRust | Blue | NoLimit's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 6 days 15 hours ago.

Settings

What settings and rules apply on ShockRust | Blue | NoLimit?

The name of ShockRust | Blue | NoLimit records no gather rate. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for ShockRust | Blue | NoLimit?

Size 4,250 with seed 1636364137: that is the procedural map ShockRust | Blue | NoLimit runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does ShockRust | Blue | NoLimit appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ShockRust | Blue | NoLimit: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 10; Average players: 100+ on average.

On ShockRust | Blue | NoLimit, what is meant by each tag?

The game's server browser reads these tags from ShockRust | Blue | NoLimit: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): 500 player slots; v2556 (Protocol): To join, your game must be on protocol 2556; cs104046 (Build): 104046 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join ShockRust | Blue | NoLimit?

Connect with client.connect 194.93.2.154:35100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players 500 player slots.
v2556
Protocol To join, your game must be on protocol 2556.
cs104046
Build 104046 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded