StatusLive Servers online11,869 Players97,045 Populated3,902 Wiped · 3 h396 Interval5 min Date29 OCT 2026

DWG RG-S12835Server sheetchecked 44d ago

RustDMA Local Test Server

Offline 195.160.184.66:28015 checked 44d ago

Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#12,835no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDMA Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
427 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
460 / 475
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
983 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
64 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
989 / 1000
06
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustDMA Local Test Server online, and what uptime has been recorded?

RustDMA Local Test Server is offline at this moment; 44 days 23 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is RustDMA Local Test Server hosted?

There is no region published by RustDMA Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 195.160.184.66:28015 is its address.

On which Rust version is RustDMA Local Test Server running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on RustDMA Local Test Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on RustDMA Local Test Server?

The latest refresh records RustDMA Local Test Server as offline, last seen 44 days 23 hours ago.

Against other Rust servers, where is RustDMA Local Test Server placed?

Within the top – of all ranked servers: RustDMA Local Test Server at #12,835 for player hours, seven days recorded.

Wipe data

On RustDMA Local Test Server, when do wipes occur?

RustDMA Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 46 days 4 hours ago.

Settings

What settings and rules apply on RustDMA Local Test Server?

Gather rate for RustDMA Local Test Server: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.

What is the map for RustDMA Local Test Server?

A procedural map, generated by the game, is what RustDMA Local Test Server runs.

Filters

Where does RustDMA Local Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, RustDMA Local Test Server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on RustDMA Local Test Server?

The game's server browser reads these tags from RustDMA Local Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to RustDMA Local Test Server?

Enter client.connect 195.160.184.66:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp500
Max players Slots: 500.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded