StatusLive Servers online11,619 Players31,668 Populated2,750 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S6557Server sheetchecked 13m ago

TEST

Online EU 195.18.27.175:35100 checked 13m ago

trio biweekly wipes vanillaoxide
Connect
Players now 0/ 200 0% full
7-day average0peak 2
Rank#6,557top 29% · #1932 in EU
Last wipe14d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75106:0017:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Fig. 1Players on TEST
Fig. 2

Server performance

010020030040006:0017:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU, and #397 of the trio servers (top 63%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 13d 10hWed 11 Nov, 16:18 UTC
  3. 27d 10hWed 25 Nov, 16:18 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 41d 10hWed 9 Dec, 16:18 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:18 UTC14d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustafied.com - EU TrioEU · trio · biweekly · 77 on average
2 / 100
02
CZ/SK #Začátečníci#EU · trio · biweekly · 2 on average
0 / 50
03
Rust Planet|VANILLA +|WIPE 29.10EU · trio · biweekly · 1 on average
0 / 500
04
Rusticated.com - EU Premium Trio | Thursday WipesEU · trio · weekly · 135 on average
9 / 150
05
Rustafied.com - EU Trio - MondayEU · trio · weekly · 117 on average
41 / 100
06 5 / 400
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TEST online, and what uptime has been recorded?

At this moment TEST is online. The uptime it reports puts the last restart at about 21 hours ago. 164 of 168 hours up over the last 7 full days, which is 98% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of TEST show?

241 server fps on average over the last 48 hours, and never under 140. Counted at its highest: 81,582 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,912 MB. Players feel low fps and a climbing entity count as lag.

In which location is TEST hosted?

In Europe TEST lists itself, tagged EU. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 195.18.27.175:35100.

What Rust version is recorded for TEST?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on TEST. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on TEST?

0 of 200 slots on TEST are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 18:00 UTC, averaging 1 players.

In the rankings, which position does TEST hold?

Across seven days, player hours give TEST #6,557 globally and #1,932 in Europe, a top 29% position among ranked servers. Within the trio group it places #397.

Schedules

What happens on TEST on the day of a wipe?

The recent wipes averaged a busiest count of 4 players. At 28 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on TEST?

Its tag is followed for the prediction: too few of TEST's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 14 days 9 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Map and rules

Which rules and settings are recorded for TEST?

Gather rate for TEST: not stated in the name. A group tops out at 3 players (trio). It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. Plugins run: Oxide. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for TEST?

TEST runs a procedural map of size 4,000 with seed 923801781, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Tags

On Rust Graphs, which lists and filters contain TEST?

On Rust Graphs, TEST is placed in these lists: Europe servers, plotted, Rust community servers, plotted, Rust tutorial servers, Trio Rust servers, plotted live and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on TEST?

The game's server browser reads these tags from TEST: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): The slot count is 200; ts3 (Group limit): Team size is capped at 3; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is TEST joined?

In Rust, press F1 and type client.connect 195.18.27.175:35100 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://prostoj.store is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,^t,gmrust,cs168909,ts3,^o

Game

gmrust
Game mode Survival in standard Rust style.
mp200
Max players The slot count is 200.
ts3
Group limit Team size is capped at 3.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded