StatusLive Servers online11,668 Players48,663 Populated3,138 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S4781Server sheetchecked 10m ago

WeelRust DEV | Test Server

Online 195.209.211.18:28015 checked 10m ago

duo moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak 3
Rank#4,781top 21%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on WeelRust DEV | Test Server
Fig. 2

Server performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 21% of all ranked servers, and #251 of the duo servers (top 60%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
TRAVELER DUO [MAX 2] Wipe 23.10EU · duo · weekly · 27 on average
4 / 100
02 1 / 200
03 3 / 100
04 5 / 550
05
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10EU · duo · weekly · 5 on average
3 / 100
06 1 / 550
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is WeelRust DEV | Test Server online, and what uptime has been recorded?

Right now, WeelRust DEV | Test Server is recorded as online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 18 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of WeelRust DEV | Test Server show?

Average server fps over the last 48 hours is 108; the lowest was 74. Counted at its highest: 47,090 entities, buildings, deployables and the rest of the world included. 2,857 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is WeelRust DEV | Test Server hosted?

There is no region published by WeelRust DEV | Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 195.209.211.18:28015 is its address.

What Rust version is recorded for WeelRust DEV | Test Server?

Rust network protocol 2635 and build 168909 on Linux: that is what WeelRust DEV | Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on WeelRust DEV | Test Server?

At the last refresh, WeelRust DEV | Test Server recorded 0 players across 5 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 15:00 UTC: 2 players.

Against other Rust servers, where is WeelRust DEV | Test Server placed?

Player hours over seven days place WeelRust DEV | Test Server at #4,781, within the top 21% of ranked servers. #251 against other duo servers.

Wipe data

On WeelRust DEV | Test Server, when do wipes occur?

WeelRust DEV | Test Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 10 days 19 hours ago.

Settings

Which rules and settings are recorded for WeelRust DEV | Test Server?

Gather rate for WeelRust DEV | Test Server: not stated in the name. 2 players per group at most (duo). It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for WeelRust DEV | Test Server?

Size 3,000 with seed 12345: that is the procedural map WeelRust DEV | Test Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain WeelRust DEV | Test Server?

On Rust Graphs, WeelRust DEV | Test Server is placed in these lists: Duo Rust servers and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

On WeelRust DEV | Test Server, what is meant by each tag?

Tags published by WeelRust DEV | Test Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is WeelRust DEV | Test Server joined?

Enter client.connect 195.209.211.18:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts2
Group limit Teams hold no more than 2.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded