StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h18 Interval5 min Date28 OCT 2026

DWG RG-S11484Server sheetchecked 11d ago

213 Test

Offline 195.93.149.246:28015 checked 11d ago

Connect
Players now 2/ 10 20% full
7-day average0peak –
Rank#11,484top 53%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 213 Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct14 Oct17 Oct21 Oct24 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:17 UTC12d ago 2 – running 1
Thu 15 Oct, 07:37 UTC13d ago 2 – 1.3 days 1
Wed 14 Oct, 13:44 UTC14d ago 2 – 0.7 days 0
Tue 13 Oct, 22:57 UTC14d ago 2 – 0.6 days 0
Mon 12 Oct, 09:23 UTC16d ago 2 – 1.6 days 0
Wed 7 Oct, 19:12 UTC21d ago 1 – 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 213 Test, and is it up?

The current state of 213 Test is offline, with the last sighting 11 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 7 October 2026.

What location is recorded for 213 Test?

There is no region published by 213 Test, and its region code is ger. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 195.93.149.246:28015.

What Rust version is recorded for 213 Test?

The platform is Windows and the version is Rust network protocol 2556 and build 104071 on 213 Test. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for 213 Test?

No response from 213 Test; the server was last seen 11 days 10 hours ago.

Against other Rust servers, where is 213 Test placed?

Player hours over seven days place 213 Test at #11,484, within the top 53% of ranked servers.

Wipe times

On 213 Test, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe, the crowd peaked.

On 213 Test, when do wipes occur?

No next wipe can be predicted for 213 Test: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 4 hours ago.

Settings

Which settings does 213 Test run, and what rules?

No gather rate is stated in the name of 213 Test. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

On which map is 213 Test played?

A procedural map, generated by the game, is what 213 Test runs.

Tags

Where does 213 Test appear among the Rust Graphs lists and filters?

On Rust Graphs, 213 Test is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

On 213 Test, what is meant by each tag?

Tags published by 213 Test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2556 (Protocol): Join only if your game is on protocol 2556; cs104071 (Build): Build: 104071; ptrak (Networking): Standard network layer: RakNet; $rger (Region code): The region code recorded is ger. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is 213 Test joined?

Enter client.connect 195.93.149.246:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$rger,v2556,gmrust,cs104071

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2556
Protocol Join only if your game is on protocol 2556.
cs104071
Build Build: 104071.
ptrak
Networking Standard network layer: RakNet.
$rger
Region code The region code recorded is ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded