StatusLive Servers online11,744 Players55,501 Populated3,172 Wiped · 3 h123 Interval5 min Date30 OCT 2026

DWG RG-S15284Server sheetchecked 3d ago

OTCHO

Offline 197.202.164.173:28015 checked 3d ago

quad softcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on OTCHO
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[EA] Softcore 1quad · monthly · 66 on average
11 / 350
02
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average
77 / 300
03
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average
32 / 150
04
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average
10 / 100
05
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average
7 / 200
06
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average
7 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for OTCHO, and is it up?

The current state of OTCHO is offline, with the last sighting 3 days 16 hours ago. For the last 4 full days the record is 10 of 96 hours up, 10% of the time. First seen by Rust Graphs on 25 October 2026.

What location is recorded for OTCHO?

There is no region published by OTCHO. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 197.202.164.173:28015 is its address.

On which Rust version is OTCHO running?

Rust network protocol 2635 and build 168909 on Linux: that is what OTCHO runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on OTCHO?

No response from OTCHO; the server was last seen 3 days 16 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does OTCHO hold?

Player hours over seven days place OTCHO at #15,284, within the top 69% of ranked servers. Ranked #616 among quad servers.

Schedules

Which times and days are wipes plotted at on OTCHO?

OTCHO's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 14 hours ago.

Rules and settings

Which rules and settings are recorded for OTCHO?

Gather rate for OTCHO: not stated in the name. A group tops out at 4 players (quad). It runs the softcore game mode, The easier mode from Facepunch keeps part of your loot. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is OTCHO played?

A procedural map, generated by the game, is what OTCHO runs.

Lists and filters

Where does OTCHO appear among the Rust Graphs lists and filters?

These Rust Graphs lists include OTCHO: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

On OTCHO, what is meant by each tag?

Tags published by OTCHO, and read by the game's server browser: gmsoftcore (Game mode): Softcore rules apply, an easier set; mp50 (Max players): 50 player slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to OTCHO?

Connect with client.connect 197.202.164.173:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcore
Game mode Softcore rules apply, an easier set.
mp50
Max players 50 player slots.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded