StatusLive Servers online11,652 Players42,587 Populated2,887 Wiped · 3 h102 Interval5 min Date30 OCT 2026

DWG RG-S13818Server sheetchecked 9m ago

Apex Syndicate | 3x | No Offline Raid

Online 198.12.73.179:28015 checked 9m ago

3x moddedoxide
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#13,818top 62%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Apex Syndicate | 3x | No Offline Raid
Fig. 2

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:24 UTC27d ago 0 – running 0
Wed 30 Sep, 14:54 UTC29d ago 2 – 1.7 days 0
Thu 24 Sep, 22:07 UTC35d ago 0 – 5.7 days 0
Thu 17 Sep, 22:07 UTC42d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 130 on average
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04
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPEDNA · groups of 8+ · 3x · biweekly · 122 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Apex Syndicate | 3x | No Offline Raid, and is it up?

Apex Syndicate | 3x | No Offline Raid is up at this moment. Counted from its reported uptime, the last restart was about 6 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Apex Syndicate | 3x | No Offline Raid perform, as measured?

57 server fps on average over the last 48 hours, and never under 33. Counted at its highest: 48,512 entities, buildings, deployables and the rest of the world included. 3,131 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Apex Syndicate | 3x | No Offline Raid?

A region is not published by Apex Syndicate | 3x | No Offline Raid. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 198.12.73.179:28015.

What Rust version is recorded for Apex Syndicate | 3x | No Offline Raid?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Apex Syndicate | 3x | No Offline Raid. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Apex Syndicate | 3x | No Offline Raid?

At the last refresh, Apex Syndicate | 3x | No Offline Raid recorded 0 players across 150 slots. Averaged across seven days, the player count is 0, with a peak of 1.

In the rankings, which position does Apex Syndicate | 3x | No Offline Raid hold?

Player hours over seven days place Apex Syndicate | 3x | No Offline Raid at #13,818, within the top 62% of ranked servers.

Wipe data

What happens on Apex Syndicate | 3x | No Offline Raid on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On Apex Syndicate | 3x | No Offline Raid, when do wipes occur?

Apex Syndicate | 3x | No Offline Raid wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 20 hours ago.

Map and rules

Which rules and settings are recorded for Apex Syndicate | 3x | No Offline Raid?

Apex Syndicate | 3x | No Offline Raid takes its gather rate from its name: 3x. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Apex Syndicate | 3x | No Offline Raid loaded?

Seed 17762077 and size 3,000 define the procedural map Apex Syndicate | 3x | No Offline Raid generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Apex Syndicate | 3x | No Offline Raid appear among the Rust Graphs lists and filters?

On Rust Graphs, Apex Syndicate | 3x | No Offline Raid is placed in these lists: 3x Rust servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.

On Apex Syndicate | 3x | No Offline Raid, what is meant by each tag?

Tags published by Apex Syndicate | 3x | No Offline Raid, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Apex Syndicate | 3x | No Offline Raid?

Enter client.connect 198.12.73.179:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players The slot count is 150.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded