DWG RG-S15349Server sheetchecked 15m ago
IDM Test Server
Online 198.133.237.51:28096 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:28 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for IDM Test Server, and is it up?
Right now, IDM Test Server is recorded as online. The uptime it reports puts the last restart at about 10 days 3 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does IDM Test Server perform, as measured?
Average server fps over the last 48 hours is 233; the lowest was 219. Counted at its highest: 13,236 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,215 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for IDM Test Server?
No region is published by IDM Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 198.133.237.51:28096 is its address.
On which Rust version is IDM Test Server running?
Rust network protocol 2634 and build 167781 on Linux: that is what IDM Test Server runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for IDM Test Server?
0 of 100 slots on IDM Test Server are taken at the latest refresh. Averaged across seven days, the player count is 0.
What rank has been recorded for IDM Test Server?
Over the last seven days, IDM Test Server records #15,349 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on IDM Test Server on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for IDM Test Server?
IDM Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 21 days 5 hours ago.
Map and rules
Which rules and settings are recorded for IDM Test Server?
Gather rate for IDM Test Server: not stated in the name. 15 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for IDM Test Server?
IDM Test Server runs a procedural map of size 2,000 with seed 435416541, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does IDM Test Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include IDM Test Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on IDM Test Server?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts15 (Group limit): Teams hold no more than 15; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags IDM Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join IDM Test Server?
In Rust, press F1 and type client.connect 198.133.237.51:28096 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o
Game
gmvanilla
mp100
ts15
v2634
cs167781
ptrak
$r?
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.