StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S13296Server sheetchecked 16d ago

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 16d ago

monthly wipes vanillamoddedoxide
Connect
Players now 1/ 100 1% full
7-day average0peak –
Rank#13,296top 61%
Last wipe26d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Detroit: Irreparable Damage|NPCs|RaidableBases
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap13 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC26d ago 1 – running 0
Sat 19 Sep, 19:25 UTC39d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Detroit: Irreparable Damage|NPCs|RaidableBases, and is it up?

The current state of Detroit: Irreparable Damage|NPCs|RaidableBases is offline, with the last sighting 16 days 17 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Detroit: Irreparable Damage|NPCs|RaidableBases?

A region is not published by Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 198.73.57.77:28015 is its address.

What Rust version is recorded for Detroit: Irreparable Damage|NPCs|RaidableBases?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on Detroit: Irreparable Damage|NPCs|RaidableBases. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Detroit: Irreparable Damage|NPCs|RaidableBases?

No response from Detroit: Irreparable Damage|NPCs|RaidableBases; the server was last seen 16 days 17 hours ago.

In the rankings, which position does Detroit: Irreparable Damage|NPCs|RaidableBases hold?

Within the top 61% of all ranked servers: Detroit: Irreparable Damage|NPCs|RaidableBases at #13,296 for player hours, seven days recorded.

Schedules

On Detroit: Irreparable Damage|NPCs|RaidableBases, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 4 the crowd had fallen below half on the wipes where it did not hold.

On Detroit: Irreparable Damage|NPCs|RaidableBases, when do wipes occur?

At Detroit: Irreparable Damage|NPCs|RaidableBases the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 20 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on Detroit: Irreparable Damage|NPCs|RaidableBases?

No gather rate is stated in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for Detroit: Irreparable Damage|NPCs|RaidableBases?

Seed 1337 and size 4,000 define the procedural map Detroit: Irreparable Damage|NPCs|RaidableBases generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does Detroit: Irreparable Damage|NPCs|RaidableBases appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Detroit: Irreparable Damage|NPCs|RaidableBases are: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Detroit: Irreparable Damage|NPCs|RaidableBases?

The game's server browser reads these tags from Detroit: Irreparable Damage|NPCs|RaidableBases: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Detroit: Irreparable Damage|NPCs|RaidableBases joined?

Enter client.connect 198.73.57.77:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded