StatusLive Servers online11,835 Players82,642 Populated3,762 Wiped · 3 h274 Interval5 min Date29 OCT 2026

DWG RG-S15986Server sheetchecked 24d ago

CALI

Offline 198.73.57.79:28015 checked 24d ago

Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,986top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on CALI
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctMon 14 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:12 UTC24d ago 1 – running 0
Mon 14 Sep, 13:49 UTC45d ago 4 halved by day 2 20.3 days 0
Mon 14 Sep, 06:39 UTC45d ago 4 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
538 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average
167 / 250
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for CALI, and is it up?

CALI is offline at this moment; 24 days 8 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for CALI?

There is no region published by CALI. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 198.73.57.79:28015.

What Rust version is recorded for CALI?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on CALI. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on CALI?

No response from CALI; the server was last seen 24 days 8 hours ago.

Against other Rust servers, where is CALI placed?

Player hours over seven days place CALI at #15,986, within the top 71% of ranked servers.

Wipe data

On CALI, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

On CALI, when do wipes occur?

There is no next wipe to predict at CALI, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 16 hours ago.

Rules and settings

What settings and rules apply on CALI?

No gather rate is stated in the name of CALI. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is CALI played?

CALI runs a procedural map of size 3,500 with seed 648252, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain CALI?

The Rust Graphs lists that carry CALI are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on CALI?

Tags published by CALI, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp150 (Max players): 150 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join CALI?

Connect with client.connect 198.73.57.79:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp150
Max players 150 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded