StatusLive Servers online11,768 Players60,085 Populated3,517 Wiped · 3 h135 Interval5 min Date28 OCT 2026

DWG RG-S16226Server sheetchecked 33d ago

Typical 1 grid

Offline 199.30.67.210:28033 checked 33d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,226top 71%
Last wipe38d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Typical 1 grid
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
410 / 500
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Typical 1 grid online, and what uptime has been recorded?

Last seen 33 days 16 hours ago; right now Typical 1 grid is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

In which location is Typical 1 grid hosted?

There is no region published by Typical 1 grid. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 199.30.67.210:28033.

What Rust version is recorded for Typical 1 grid?

Rust network protocol 2633 and build 165217 on Linux: that is what Typical 1 grid runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Typical 1 grid?

No response from Typical 1 grid; the server was last seen 33 days 16 hours ago.

What rank has been recorded for Typical 1 grid?

Within the top 71% of all ranked servers: Typical 1 grid at #16,226 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Typical 1 grid?

Too few wipes are on record for Typical 1 grid to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 38 days 15 hours ago.

Rules and settings

Which rules and settings are recorded for Typical 1 grid?

No gather rate is stated in the name of Typical 1 grid. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for Typical 1 grid?

Typical 1 grid runs a procedural map of size 1,000 with seed 6738, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does Typical 1 grid appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Typical 1 grid are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Typical 1 grid?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Typical 1 grid publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Typical 1 grid?

Connect with client.connect 199.30.67.210:28033: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded