DWG RG-S14548Server sheetchecked 30d ago
Name of Server as Shown on the Client Server List
Offline 199.30.67.254:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, and #611 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Name of Server as Shown on the Client Server List online, and what uptime has been recorded?
Name of Server as Shown on the Client Server List is offline at this moment; 30 days 5 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 27 September 2026.
In which location is Name of Server as Shown on the Client Server List hosted?
No region is published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 199.30.67.254:28015 is its address.
What Rust version is recorded for Name of Server as Shown on the Client Server List?
On Windows, Name of Server as Shown on the Client Server List runs Rust network protocol 2633 and build 162929. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List is not responding at the latest refresh; the last record of it online is 30 days 5 hours ago.
What rank has been recorded for Name of Server as Shown on the Client Server List?
Within the top 61% of all ranked servers: Name of Server as Shown on the Client Server List at #14,548 for player hours, seven days recorded. #611 against other quad servers.
Wipe times
On Name of Server as Shown on the Client Server List, when do wipes occur?
Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 55 days ago the current world was made.
Rules and settings
Which rules and settings are recorded for Name of Server as Shown on the Client Server List?
No gather rate is stated in the name of Name of Server as Shown on the Client Server List. A group tops out at 4 players (quad). It runs the softcore game mode, Easier than standard, from Facepunch, and part of your loot is kept. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
On which map is Name of Server as Shown on the Client Server List played?
Name of Server as Shown on the Client Server List runs a procedural map, which the game generates.
Tags
Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Name of Server as Shown on the Client Server List are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meaning is attached to each tag on Name of Server as Shown on the Client Server List?
gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams hold no more than 4; v2633 (Protocol): Your game must match protocol 2633 to join; cs162929 (Build): The game build is 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Name of Server as Shown on the Client Server List publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Name of Server as Shown on the Client Server List joined?
Enter client.connect 199.30.67.254:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmsoftcore,cs162929,ts4
Game
gmsoftcore
mp10
ts4
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.