StatusLive Servers online11,808 Players76,491 Populated3,745 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S13067Server sheetchecked 10d ago

Name of Server as Shown on the Client Server List

Offline 2.147.251.36:28015 checked 10d ago

Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,067top 60%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Name of Server as Shown on the Client Server List
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct22 Oct23 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
572 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
363 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
43 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
45 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average
119 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
140 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Name of Server as Shown on the Client Server List, and is it online now?

The current state of Name of Server as Shown on the Client Server List is offline, with the last sighting 10 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 October 2026 is when Rust Graphs first saw it.

What location is recorded for Name of Server as Shown on the Client Server List?

A region is not published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 2.147.251.36:28015.

What Rust version is recorded for Name of Server as Shown on the Client Server List?

Rust network protocol 2634 and build 166652 on Windows: that is what Name of Server as Shown on the Client Server List runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Name of Server as Shown on the Client Server List?

Name of Server as Shown on the Client Server List is not responding at the latest refresh; the last record of it online is 10 days 20 hours ago.

Against other Rust servers, where is Name of Server as Shown on the Client Server List placed?

Over the last seven days, Name of Server as Shown on the Client Server List records #13,067 for player hours: the top 60% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Name of Server as Shown on the Client Server List?

Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 11 hours ago.

Rules and settings

Which rules and settings are recorded for Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Name of Server as Shown on the Client Server List loaded?

A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.

Filters

Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Name of Server as Shown on the Client Server List are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Name of Server as Shown on the Client Server List, what is meant by each tag?

The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Name of Server as Shown on the Client Server List joined?

Enter client.connect 2.147.251.36:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build 166652 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded