DWG RG-S13067Server sheetchecked 10d ago
Name of Server as Shown on the Client Server List
Offline 2.147.251.36:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Name of Server as Shown on the Client Server List, and is it online now?
The current state of Name of Server as Shown on the Client Server List is offline, with the last sighting 10 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 October 2026 is when Rust Graphs first saw it.
What location is recorded for Name of Server as Shown on the Client Server List?
A region is not published by Name of Server as Shown on the Client Server List. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 2.147.251.36:28015.
What Rust version is recorded for Name of Server as Shown on the Client Server List?
Rust network protocol 2634 and build 166652 on Windows: that is what Name of Server as Shown on the Client Server List runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on Name of Server as Shown on the Client Server List?
Name of Server as Shown on the Client Server List is not responding at the latest refresh; the last record of it online is 10 days 20 hours ago.
Against other Rust servers, where is Name of Server as Shown on the Client Server List placed?
Over the last seven days, Name of Server as Shown on the Client Server List records #13,067 for player hours: the top 60% of all ranked servers.
Wipe times
Which times and days are wipes plotted at on Name of Server as Shown on the Client Server List?
Too few wipes are on record for Name of Server as Shown on the Client Server List to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 11 hours ago.
Rules and settings
Which rules and settings are recorded for Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has Name of Server as Shown on the Client Server List loaded?
A procedural map, generated by the game, is what Name of Server as Shown on the Client Server List runs.
Filters
Where does Name of Server as Shown on the Client Server List appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Name of Server as Shown on the Client Server List are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Name of Server as Shown on the Client Server List, what is meant by each tag?
The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Name of Server as Shown on the Client Server List joined?
Enter client.connect 2.147.251.36:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.