StatusLive Servers online11,881 Players89,789 Populated4,026 Wiped · 3 h161 Interval5 min Date27 OCT 2026

DWG RG-S15388Server sheetchecked 8m ago

SVRMP

Online 2.56.164.164:28015 checked 8m ago

Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,388top 70%
Last wipe91d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on SVRMP
Fig. 2

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
789 / 825
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
47 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
122 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
404 / 500
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
260 / 300
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is SVRMP online, and what uptime has been recorded?

At this moment SVRMP is online. Counted from its reported uptime, the last restart was about 4 days 15 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does SVRMP perform, as measured?

Average server fps over the last 48 hours is 67; the lowest was 34. Counted at its highest: 90,759 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,087 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for SVRMP?

No region is published by SVRMP. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 2.56.164.164:28015 is its address.

On which Rust version is SVRMP running?

On Linux, SVRMP runs Rust network protocol 2631 and build 158240. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on SVRMP?

Current player count on SVRMP: 0, of 20 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is SVRMP placed?

Within the top 70% of all ranked servers: SVRMP at #15,388 for player hours, seven days recorded.

Wipe data

On SVRMP, when do wipes occur?

SVRMP's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 91 days 19 hours ago the current world was made.

Settings

Which rules and settings are recorded for SVRMP?

No gather rate is stated in the name of SVRMP. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is SVRMP played?

Seed 1337 and size 3,900 define the procedural map SVRMP generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

Where does SVRMP appear among the Rust Graphs lists and filters?

These Rust Graphs lists include SVRMP: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On SVRMP, what is meant by each tag?

The game's server browser reads these tags from SVRMP: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2631 (Protocol): To join, your game must be on protocol 2631; cs158240 (Build): 158240 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to SVRMP?

In Rust, press F1 and type client.connect 2.56.164.164:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players 20 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2631
Protocol To join, your game must be on protocol 2631.
cs158240
Build 158240 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded