StatusLive Servers online11,695 Players50,964 Populated3,047 Wiped · 3 h104 Interval5 min Date30 OCT 2026

DWG RG-S14809Server sheetchecked 18d ago

localtest

Offline 2.63.16.202:28015 checked 18d ago

Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#14,809top 67%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on localtest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 06:12 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average
56 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average
96 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average
284 / 350
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average
13 / 100
05
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
357 / 450
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average
278 / 325
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is localtest online, and what uptime has been recorded?

Last seen 18 days 19 hours ago; right now localtest is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

What location is recorded for localtest?

No region is published by localtest. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 2.63.16.202:28015.

On which Rust version is localtest running?

On Windows, localtest runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on localtest?

localtest is not responding at the latest refresh; the last record of it online is 18 days 19 hours ago.

What rank has been recorded for localtest?

Over the last seven days, localtest records #14,809 for player hours: the top 67% of all ranked servers.

Wipe times

On localtest, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

On localtest, when do wipes occur?

The record of localtest's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 18 days 19 hours ago.

Settings

Which rules and settings are recorded for localtest?

The name of localtest records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

On which map is localtest played?

A procedural map, generated by the game, is what localtest runs.

Lists and filters

On Rust Graphs, which lists and filters contain localtest?

On Rust Graphs, localtest is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on localtest?

Tags published by localtest, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is localtest joined?

Connect with client.connect 2.63.16.202:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded