DWG RG-S11877Server sheetchecked 1d ago
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Dark_Ghost Test online, and what uptime has been recorded?
The current state of Dark_Ghost Test is offline, with the last sighting 28 hours ago. About 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 2 of 168 hours up, 1% of the time. First seen by Rust Graphs on 14 October 2026.
Is Dark_Ghost Test stable in the figures recorded?
73 server fps on average over the last 48 hours, and never under 53. Counted at its highest: 69,057 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,720 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Dark_Ghost Test hosted?
No region is published by Dark_Ghost Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 2.82.186.229:28015.
On which Rust version is Dark_Ghost Test running?
On Windows, Dark_Ghost Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Dark_Ghost Test?
No response from Dark_Ghost Test; the server was last seen 28 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 02:00 UTC, averaging 1 players.
In the rankings, which position does Dark_Ghost Test hold?
Over the last seven days, Dark_Ghost Test records #11,877 for player hours: the top 53% of all ranked servers.
Schedules
Which times and days are wipes plotted at on Dark_Ghost Test?
The estimate of Dark_Ghost Test's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 13 days 8 hours ago. Its tags give a wipe schedule of one wipe per month.
Map and rules
What settings and rules apply on Dark_Ghost Test?
No gather rate is stated in the name of Dark_Ghost Test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Dark_Ghost Test loaded?
Dark_Ghost Test runs a procedural map of size 3,500 with seed 295700, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does Dark_Ghost Test appear among the Rust Graphs lists and filters?
On Rust Graphs, Dark_Ghost Test is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Dark_Ghost Test?
Tags published by Dark_Ghost Test, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Dark_Ghost Test?
Enter client.connect 2.82.186.229:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp1
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.