DWG RG-S13273Server sheetchecked 39d ago
Local Test
Offline 2.82.242.26:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Local Test, and is it up?
Local Test is offline at this moment; 39 days 15 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 18 September 2026 is when Rust Graphs first saw it.
What location is recorded for Local Test?
No region is published by Local Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 2.82.242.26:28015 is its address.
What Rust version is recorded for Local Test?
Rust network protocol 2633 and build 164530 on Windows: that is what Local Test runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Local Test?
The latest refresh records Local Test as offline, last seen 39 days 15 hours ago.
What rank has been recorded for Local Test?
Player hours over seven days place Local Test at #13,273, within the top – of ranked servers.
Wipe data
Which times and days are wipes plotted at on Local Test?
The record of Local Test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 39 days 16 hours ago the current world was made.
Settings
Which settings does Local Test run, and what rules?
Gather rate for Local Test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.
Which map has Local Test loaded?
A procedural map, generated by the game, is what Local Test runs.
Tags
On Rust Graphs, which lists and filters contain Local Test?
The Rust Graphs lists that carry Local Test are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on Local Test?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Local Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Local Test joined?
In Rust, press F1 and type client.connect 2.82.242.26:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.