StatusLive Servers online11,811 Players70,411 Populated3,728 Wiped · 3 h129 Interval5 min Date27 OCT 2026

DWG RG-S15487Server sheetchecked 36d ago

Tin & Blood

Offline 2.84.244.104:35005 checked 36d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,487top 68%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
618 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
41 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
78 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
323 / 400
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Tin & Blood online, and what uptime has been recorded?

Tin & Blood is offline at this moment; 36 days 10 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

What location is recorded for Tin & Blood?

A region is not published by Tin & Blood. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 2.84.244.104:35005.

On which Rust version is Tin & Blood running?

Rust network protocol 2633 and build 164530 on Linux: that is what Tin & Blood runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Tin & Blood?

The latest refresh records Tin & Blood as offline, last seen 36 days 10 hours ago.

Against other Rust servers, where is Tin & Blood placed?

Within the top 68% of all ranked servers: Tin & Blood at #15,487 for player hours, seven days recorded.

Wipe data

On Tin & Blood, when do wipes occur?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 46 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Tin & Blood?

Gather rate for Tin & Blood: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Tin & Blood played?

Seed 1789661113 and size 6,000 define the procedural map Tin & Blood generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Tin & Blood appear among the Rust Graphs lists and filters?

On Rust Graphs, Tin & Blood is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Tin & Blood?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Tin & Blood joined?

Enter client.connect 2.84.244.104:35005 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded