StatusLive Servers online11,596 Players34,270 Populated2,854 Wiped · 3 h61 Interval5 min Date28 OCT 2026

DWG RG-S15401Server sheetchecked 38d ago

Tin & Blood

Offline 2.84.252.144:35005 checked 38d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,401no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Tin & Blood online, and what uptime has been recorded?

The current state of Tin & Blood is offline, with the last sighting 38 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.

In which location is Tin & Blood hosted?

A region is not published by Tin & Blood. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 2.84.252.144:35005.

On which Rust version is Tin & Blood running?

Rust network protocol 2633 and build 164530 on Linux: that is what Tin & Blood runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Tin & Blood?

Tin & Blood is not responding at the latest refresh; the last record of it online is 38 days 19 hours ago.

What rank has been recorded for Tin & Blood?

Player hours over seven days place Tin & Blood at #15,401, within the top – of ranked servers.

Wipe data

On Tin & Blood, when do wipes occur?

Too few wipes are on record for Tin & Blood to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 46 days 8 hours ago.

Rules and settings

What settings and rules apply on Tin & Blood?

The name of Tin & Blood records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

Which map has Tin & Blood loaded?

Seed 1789661113 and size 6,000 define the procedural map Tin & Blood generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Tin & Blood appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Tin & Blood: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Tin & Blood, what is meant by each tag?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Tin & Blood?

Connect with client.connect 2.84.252.144:35005: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded