StatusLive Servers online11,869 Players85,654 Populated3,976 Wiped · 3 h170 Interval5 min Date27 OCT 2026

DWG RG-S15445Server sheetchecked 36d ago

Tin & Blood

Offline 2.84.252.145:35005 checked 36d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,445top 67%
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average
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02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Tin & Blood, and is it online now?

The current state of Tin & Blood is offline, with the last sighting 36 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 21 September 2026.

In which location is Tin & Blood hosted?

There is no region published by Tin & Blood. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 2.84.252.145:35005 is its address.

On which Rust version is Tin & Blood running?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Tin & Blood?

No response from Tin & Blood; the server was last seen 36 days 5 hours ago.

In the rankings, which position does Tin & Blood hold?

Over the last seven days, Tin & Blood records #15,445 for player hours: the top 67% of all ranked servers.

Schedules

On Tin & Blood, when do wipes occur?

Too few wipes are on record for Tin & Blood to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 45 days 23 hours ago.

Map and rules

Which settings does Tin & Blood run, and what rules?

No gather rate is stated in the name of Tin & Blood. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

On which map is Tin & Blood played?

Size 6,000 with seed 1789661113: that is the procedural map Tin & Blood runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Tin & Blood?

The Rust Graphs lists that carry Tin & Blood are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on Tin & Blood?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Tin & Blood?

In Rust, press F1 and type client.connect 2.84.252.145:35005 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded