StatusLive Servers online11,737 Players52,204 Populated3,347 Wiped · 3 h125 Interval5 min Date28 OCT 2026

DWG RG-S15643Server sheetchecked 34d ago

Tin & Blood

Offline 2.84.252.72:35005 checked 34d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,643top 71%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
321 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
199 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
36 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
23 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
53 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
69 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Tin & Blood online, and what uptime has been recorded?

Tin & Blood is offline at this moment; 34 days 13 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 24 September 2026.

What location is recorded for Tin & Blood?

No region is published by Tin & Blood. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 2.84.252.72:35005.

On which Rust version is Tin & Blood running?

Rust network protocol 2633 and build 165217 on Linux: that is what Tin & Blood runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Tin & Blood?

Tin & Blood is not responding at the latest refresh; the last record of it online is 34 days 13 hours ago.

Against other Rust servers, where is Tin & Blood placed?

Over the last seven days, Tin & Blood records #15,643 for player hours: the top 71% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Tin & Blood?

The record of Tin & Blood's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 47 days 3 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Tin & Blood?

No gather rate is stated in the name of Tin & Blood. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

On which map is Tin & Blood played?

Tin & Blood runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Tin & Blood?

The Rust Graphs lists that carry Tin & Blood are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Tin & Blood, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags Tin & Blood publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Tin & Blood?

Enter client.connect 2.84.252.72:35005 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded