StatusLive Servers online11,633 Players48,252 Populated3,188 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15471Server sheetchecked 41d ago

Dark Night Club X5 PvE Zombie

Offline 201.187.209.107:28015 checked 41d ago

5x monthly wipes vanillamoddedoxidepve
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,471top 71%
Last wipe46d agomonthly schedule
Next wipe8d 9hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Dark Night Club X5 PvE Zombie
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Dark Night Club X5 PvE Zombie, and is it online now?

The current state of Dark Night Club X5 PvE Zombie is offline, with the last sighting 41 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Dark Night Club X5 PvE Zombie?

No region is published by Dark Night Club X5 PvE Zombie. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 201.187.209.107:28015.

On which Rust version is Dark Night Club X5 PvE Zombie running?

Rust network protocol 2633 and build 163794 on Windows: that is what Dark Night Club X5 PvE Zombie runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Dark Night Club X5 PvE Zombie?

The latest refresh records Dark Night Club X5 PvE Zombie as offline, last seen 41 days 1 hours ago.

What rank has been recorded for Dark Night Club X5 PvE Zombie?

Within the top 71% of all ranked servers: Dark Night Club X5 PvE Zombie at #15,471 for player hours, seven days recorded.

Schedules

Which times and days are wipes plotted at on Dark Night Club X5 PvE Zombie?

The estimate of Dark Night Club X5 PvE Zombie's next wipe is drawn from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 46 days 16 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which settings does Dark Night Club X5 PvE Zombie run, and what rules?

Dark Night Club X5 PvE Zombie takes its gather rate from its name: 5x. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

What is the map for Dark Night Club X5 PvE Zombie?

Dark Night Club X5 PvE Zombie runs a procedural map, which the game generates.

Tags

Where does Dark Night Club X5 PvE Zombie appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Dark Night Club X5 PvE Zombie are: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Which meaning is attached to each tag on Dark Night Club X5 PvE Zombie?

Tags published by Dark Night Club X5 PvE Zombie, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): 30 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Dark Night Club X5 PvE Zombie joined?

Connect with client.connect 201.187.209.107:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs163794,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp30
Max players 30 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded