StatusLive Servers online11,880 Players89,250 Populated4,029 Wiped · 3 h158 Interval5 min Date27 OCT 2026

DWG RG-S11716Server sheetchecked 29d ago

Dark Night Club X5 PvE Zombie

Offline 201.187.211.206:28015 checked 29d ago

5x monthly wipes vanillamoddedoxidepve
Connect
Players now 3/ 30 10% full
7-day average0peak –
Rank#11,716top 49%
Last wipe39d agomonthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Dark Night Club X5 PvE Zombie
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Dark Night Club X5 PvE Zombie, and is it online now?

Dark Night Club X5 PvE Zombie is offline at this moment; 29 days ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 27 September 2026.

What location is recorded for Dark Night Club X5 PvE Zombie?

No region is published by Dark Night Club X5 PvE Zombie. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 201.187.211.206:28015.

What Rust version is recorded for Dark Night Club X5 PvE Zombie?

On Windows, Dark Night Club X5 PvE Zombie runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Dark Night Club X5 PvE Zombie?

The latest refresh records Dark Night Club X5 PvE Zombie as offline, last seen 29 days ago.

What rank has been recorded for Dark Night Club X5 PvE Zombie?

Over the last seven days, Dark Night Club X5 PvE Zombie records #11,716 for player hours: the top 49% of all ranked servers.

Wipe times

On Dark Night Club X5 PvE Zombie, when do wipes occur?

Estimated from the force wipe is when Dark Night Club X5 PvE Zombie's next wipe falls. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 39 days 23 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for Dark Night Club X5 PvE Zombie?

5x gather is stated in the name of Dark Night Club X5 PvE Zombie. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for Dark Night Club X5 PvE Zombie?

Size 3,500 with seed 674960: that is the procedural map Dark Night Club X5 PvE Zombie runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Dark Night Club X5 PvE Zombie?

The Rust Graphs lists that carry Dark Night Club X5 PvE Zombie are: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

On Dark Night Club X5 PvE Zombie, what is meant by each tag?

The game's server browser reads these tags from Dark Night Club X5 PvE Zombie: gmvanilla (Game mode): This is vanilla survival; mp30 (Max players): Slots: 30; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Dark Night Club X5 PvE Zombie joined?

Connect with client.connect 201.187.211.206:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp30
Max players Slots: 30.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded