StatusLive Servers online11,674 Players57,845 Populated3,415 Wiped · 3 h99 Interval5 min Date28 OCT 2026

DWG RG-S5016Server sheetchecked 10m ago

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5

Online 201.187.213.212:28015 checked 10m ago

5x vanillamoddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average1peak 5
Rank#5,016top 23%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Dark Night Club X5 PvE Zombie Wipe 25/10...
Fig. 2

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k26 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1groups of 10+ · 5x · weekly · 49 on average
51 / 200
02
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree]EU · groups of 8+ · 5x · biweekly · 34 on average
27 / 150
03
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]NA · groups of 8+ · 5x · biweekly · 31 on average
12 / 150
04
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom WeaponsOC · groups of 8+ · 5x · biweekly · 21 on average
21 / 100
05
PURGE BURN ZOMBIE ISLAND PVE|5X|Raidable Bases|Skill Tree|QUESTgroups of 24+ · 5x · biweekly · 12 on average
6 / 100
06
PvE (=MARS=) x5-x10|Tp|Kit|Skill|RPG|Coin|Event|RaidBase|FPS+groups of 8+ · 5x · biweekly · 8 on average
13 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5, and is it online now?

At this moment Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 is online. Counted from its reported uptime, the last restart was about 2 days 13 hours ago. For the last 1 full day the record is 24 of 24 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 26 October 2026.

What does the recorded performance of Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 show?

Average server fps over the last 48 hours is 103; the lowest was 87. Counted at its highest: 70,031 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,451 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

There is no region published by Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 201.187.213.212:28015.

On which Rust version is Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 running?

Rust network protocol 2635 and build 168909 on Windows: that is what Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

At the last refresh, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 recorded 0 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 5. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 4 players.

In the rankings, which position does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 hold?

Player hours over seven days place Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 at #5,016, within the top 23% of ranked servers.

Wipe data

What wipe schedule has been recorded for Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 2 days 14 hours ago.

Settings

Which settings does Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 run, and what rules?

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 takes its gather rate from its name: 5x. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 runs a procedural map of size 3,500 with seed 92441, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

On Rust Graphs, Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 is placed in these lists: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. It is returned by these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 5x.

On Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Dark Night Club X5 PvE Zombie Wipe 25/10 zombie24/7Pve-Loot x5?

Enter client.connect 201.187.213.212:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/channels/1499107666490822866/1549134378184089660 is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^v,^p,gmvanilla,cs168909,ts8,^o^z,modded

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded