DWG RG-S16921Server sheetchecked 31d ago
Dark Night Club X5 PvE Zombie
Offline 201.187.213.7:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Dark Night Club X5 PvE Zombie, and is it up?
The current state of Dark Night Club X5 PvE Zombie is offline, with the last sighting 31 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 22 September 2026.
What location is recorded for Dark Night Club X5 PvE Zombie?
There is no region published by Dark Night Club X5 PvE Zombie. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 201.187.213.7:28015.
What Rust version is recorded for Dark Night Club X5 PvE Zombie?
Rust network protocol 2633 and build 165217 on Windows: that is what Dark Night Club X5 PvE Zombie runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Dark Night Club X5 PvE Zombie?
The latest refresh records Dark Night Club X5 PvE Zombie as offline, last seen 31 days 19 hours ago.
In the rankings, which position does Dark Night Club X5 PvE Zombie hold?
Player hours over seven days place Dark Night Club X5 PvE Zombie at #16,921, within the top 72% of ranked servers.
Wipe times
On Dark Night Club X5 PvE Zombie, when do wipes occur?
Estimated from the force wipe is when Dark Night Club X5 PvE Zombie's next wipe falls. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 41 days 4 hours ago. Its tags give a wipe schedule of one wipe per month.
Settings
Which rules and settings are recorded for Dark Night Club X5 PvE Zombie?
The name records 5x gather for Dark Night Club X5 PvE Zombie. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
What is the map for Dark Night Club X5 PvE Zombie?
Seed 674960 and size 3,500 define the procedural map Dark Night Club X5 PvE Zombie generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Dark Night Club X5 PvE Zombie?
On Rust Graphs, Dark Night Club X5 PvE Zombie is placed in these lists: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
On Dark Night Club X5 PvE Zombie, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Dark Night Club X5 PvE Zombie publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Dark Night Club X5 PvE Zombie?
In Rust, press F1 and type client.connect 201.187.213.7:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is its website.
Server tags
Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded
Game
gmvanilla
mp30
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
