StatusLive Servers online11,701 Players42,340 Populated3,047 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S16921Server sheetchecked 31d ago

Dark Night Club X5 PvE Zombie

Offline 201.187.213.7:28015 checked 31d ago

5x monthly wipes vanillamoddedoxidepve
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#16,921top 72%
Last wipe41d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Dark Night Club X5 PvE Zombie
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep27 Sep29 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Dark Night Club X5 PvE Zombie, and is it up?

The current state of Dark Night Club X5 PvE Zombie is offline, with the last sighting 31 days 19 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 22 September 2026.

What location is recorded for Dark Night Club X5 PvE Zombie?

There is no region published by Dark Night Club X5 PvE Zombie. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 201.187.213.7:28015.

What Rust version is recorded for Dark Night Club X5 PvE Zombie?

Rust network protocol 2633 and build 165217 on Windows: that is what Dark Night Club X5 PvE Zombie runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Dark Night Club X5 PvE Zombie?

The latest refresh records Dark Night Club X5 PvE Zombie as offline, last seen 31 days 19 hours ago.

In the rankings, which position does Dark Night Club X5 PvE Zombie hold?

Player hours over seven days place Dark Night Club X5 PvE Zombie at #16,921, within the top 72% of ranked servers.

Wipe times

On Dark Night Club X5 PvE Zombie, when do wipes occur?

Estimated from the force wipe is when Dark Night Club X5 PvE Zombie's next wipe falls. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 41 days 4 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for Dark Night Club X5 PvE Zombie?

The name records 5x gather for Dark Night Club X5 PvE Zombie. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

What is the map for Dark Night Club X5 PvE Zombie?

Seed 674960 and size 3,500 define the procedural map Dark Night Club X5 PvE Zombie generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Dark Night Club X5 PvE Zombie?

On Rust Graphs, Dark Night Club X5 PvE Zombie is placed in these lists: 5x Rust servers, by gather rate, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

On Dark Night Club X5 PvE Zombie, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Dark Night Club X5 PvE Zombie publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Dark Night Club X5 PvE Zombie?

In Rust, press F1 and type client.connect 201.187.213.7:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.facebook.com/login/?next=https%3A%2F%2Fwww.facebook.com%2Fgroups%2Frustgamedarcknightclubargchl is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^m,^v,^p,gmvanilla,cs165217,ts8,^o^z,modded

Game

gmvanilla
Game mode Survival, vanilla style.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded