StatusLive Servers online11,821 Players75,561 Populated3,780 Wiped · 3 h143 Interval5 min Date27 OCT 2026

DWG RG-S15961Server sheetchecked 22d ago

Test Server - Dont enter

Offline 201.254.80.18:28015 checked 22d ago

monthly wipes moddedcarbon
Connect
Players now 0/ 3 0% full
7-day average0peak –
Rank#15,961top 71%
Last wipe24d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server - Dont enter
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Test Server - Dont enter online, and what uptime has been recorded?

The current state of Test Server - Dont enter is offline, with the last sighting 22 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 4 October 2026.

In which location is Test Server - Dont enter hosted?

No region is published by Test Server - Dont enter. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 201.254.80.18:28015.

What Rust version is recorded for Test Server - Dont enter?

The platform is Windows and the version is Rust network protocol 2634 and build 166652 on Test Server - Dont enter. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Test Server - Dont enter?

The latest refresh records Test Server - Dont enter as offline, last seen 22 days 22 hours ago.

Against other Rust servers, where is Test Server - Dont enter placed?

Over the last seven days, Test Server - Dont enter records #15,961 for player hours: the top 71% of all ranked servers.

Wipe times

What wipe schedule has been recorded for Test Server - Dont enter?

Estimated from the force wipe is when Test Server - Dont enter's next wipe falls. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 24 days 23 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which settings does Test Server - Dont enter run, and what rules?

The name of Test Server - Dont enter records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Test Server - Dont enter loaded?

A procedural map, generated by the game, is what Test Server - Dont enter runs.

Lists and filters

Where does Test Server - Dont enter appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Test Server - Dont enter: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Test Server - Dont enter?

Tags published by Test Server - Dont enter, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp3 (Max players): 3 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Test Server - Dont enter?

In Rust, press F1 and type client.connect 201.254.80.18:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^z,^y,^m,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp3
Max players 3 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded