DWG RG-S16882Server sheetchecked 30d ago
(DEV) Rustron map PVE (testing)
Offline 202.137.160.179:11200 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 02:12 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for (DEV) Rustron map PVE (testing), and is it up?
(DEV) Rustron map PVE (testing) is offline at this moment; 30 days 7 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 28 September 2026.
In which location is (DEV) Rustron map PVE (testing) hosted?
A region is not published by (DEV) Rustron map PVE (testing). Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 202.137.160.179:11200 is its address.
What Rust version is recorded for (DEV) Rustron map PVE (testing)?
Rust network protocol 2634 and build 166132 on Windows: that is what (DEV) Rustron map PVE (testing) runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on (DEV) Rustron map PVE (testing)?
The latest refresh records (DEV) Rustron map PVE (testing) as offline, last seen 30 days 7 hours ago.
What rank has been recorded for (DEV) Rustron map PVE (testing)?
Over the last seven days, (DEV) Rustron map PVE (testing) records #16,882 for player hours: the top 71% of all ranked servers.
Wipe times
What happens on (DEV) Rustron map PVE (testing) on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on (DEV) Rustron map PVE (testing)?
(DEV) Rustron map PVE (testing)'s rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 30 days 17 hours ago.
Settings
Which settings does (DEV) Rustron map PVE (testing) run, and what rules?
Gather rate for (DEV) Rustron map PVE (testing): not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has (DEV) Rustron map PVE (testing) loaded?
Seed 173313749 and size 3,500 define the procedural map (DEV) Rustron map PVE (testing) generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain (DEV) Rustron map PVE (testing)?
On Rust Graphs, (DEV) Rustron map PVE (testing) is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on (DEV) Rustron map PVE (testing)?
Tags published by (DEV) Rustron map PVE (testing), and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166132 (Build): 166132 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join (DEV) Rustron map PVE (testing)?
Connect with client.connect 202.137.160.179:11200: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166132,ts8
Game
gmrust
mp100
ts8
v2634
cs166132
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.