StatusLive Servers online11,892 Players102,135 Populated3,937 Wiped · 3 h401 Interval5 min Date29 OCT 2026

DWG RG-S0704Server sheetchecked 8m ago

子宇宙|10.28号|双人|独狼

Online EA 202.189.13.70:22222 checked 8m ago

duo weekly wipes vanillaoxide
Connect
Players now 2/ 200 1% full
7-day average18peak 136
Rank#704top 3% · #41 in EA
Last wipe2d agoweekly schedule
Next wipe4d 16hTue 3 Nov, 09:50 UTC
Fig. 1

Players

AveragePeak
02040608018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on 子宇宙|10.28号|双人|独狼
Fig. 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 8% in EA, and #59 of the duo servers (top 14%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 09:50 UTC, in 4d 16h. Its weekly schedule tag · low confidence

usual gap4 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak139players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 4d 16hTue 3 Nov, 09:50 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 11d 16hTue 10 Nov, 09:50 UTC
  4. 18d 16hTue 17 Nov, 09:50 UTC
  5. 25d 16hTue 24 Nov, 09:50 UTC
  6. 32d 16hTue 1 Dec, 09:50 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 39d 16hTue 8 Dec, 09:50 UTC

The first 48 hours of its last wipes

Tue 27 OctThu 22 OctSun 18 Oct
050100150200+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 136, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:50 UTC2d ago 136 – running 2
Thu 22 Oct, 09:49 UTC7d ago 151 halved by day 1 5 days 2
Sun 18 Oct, 09:50 UTC11d ago 129 halved by day 1 4 days 5
Wed 14 Oct, 09:46 UTC15d ago 152 halved by day 1 4 days 2
Sat 10 Oct, 09:48 UTC19d ago 149 halved by day 1 4 days 5
Tue 6 Oct, 09:47 UTC23d ago 154 halved by day 1 4 days 7
Sat 3 Oct, 09:47 UTC26d ago 134 halved by day 1 3 days 0
Tue 29 Sep, 05:48 UTC30d ago 156 halved by day 2 4.2 days 6
Fri 25 Sep, 09:57 UTC34d ago 121 halved by day 2 3.8 days 11
Tue 22 Sep, 05:48 UTC37d ago 137 halved by day 2 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
油条|10.29号|14:00清档|独狼|双人EA · duo · weekly · 16 on average
65 / 300
02
豆浆|10.29号|新档|双人服|萌新优选EA · duo · weekly · 16 on average
11 / 200
03 0 / 200
04 1 / 200
05
JP Main | Solo/Duo | Driftive.jpEA · duo · weekly · 2 on average
0 / 100
06 35 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 子宇宙|10.28号|双人|独狼, and is it up?

At this moment 子宇宙|10.28号|双人|独狼 is online. The uptime it reports puts the last restart at about 2 days 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is 子宇宙|10.28号|双人|独狼 stable in the figures recorded?

59 server fps on average over the last 48 hours, and never under 56. Counted at its highest: 97,102 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,326 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for 子宇宙|10.28号|双人|独狼?

The EA tag is how 子宇宙|10.28号|双人|独狼 lists itself in Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 202.189.13.70:22222 is its address.

On which Rust version is 子宇宙|10.28号|双人|独狼 running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on 子宇宙|10.28号|双人|独狼. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on 子宇宙|10.28号|双人|独狼?

Current player count on 子宇宙|10.28号|双人|独狼: 2, of 200 slots. The seven-day mean is 18 players; the peak over the same period is 136. Over the last 48 hours the busiest hour was 18:00 UTC, at an average of 68 players.

In the rankings, which position does 子宇宙|10.28号|双人|独狼 hold?

The same seven-day player-hour count places 子宇宙|10.28号|双人|独狼 at #41 within Asia, #704 across all ranked servers and in the top 3% of them. Ranked #59 among duo servers.

Wipe times

On 子宇宙|10.28号|双人|独狼, what does the data show for wipe day?

At their busiest, its recent wipes drew 139 players on average. At 2 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On 子宇宙|10.28号|双人|独狼, when do wipes occur?

The prediction follows its tag, because too few wipes of 子宇宙|10.28号|双人|独狼 are on record to confirm the schedule. It is due to wipe next on Tuesday 3 November at 09:50 UTC. The world it runs now was made 2 days 7 hours ago. The tags state a weekly wipe schedule.

Settings

Which rules and settings are recorded for 子宇宙|10.28号|双人|独狼?

Gather rate for 子宇宙|10.28号|双人|独狼: not stated in the name. A group tops out at 2 players (duo). survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. The plugin count is Oxide. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is 子宇宙|10.28号|双人|独狼 played?

Size 3,700 with seed 1337: that is the procedural map 子宇宙|10.28号|双人|独狼 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does 子宇宙|10.28号|双人|独狼 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include 子宇宙|10.28号|双人|独狼: Duo Rust servers, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Average players: 10+ on average.

Which meaning is attached to each tag on 子宇宙|10.28号|双人|独狼?

The game's server browser reads these tags from 子宇宙|10.28号|双人|独狼: gmrust (Game mode): Standard survival, as Rust plays; mp200 (Max players): The slot count is 200; ts2 (Group limit): Teams hold no more than 2; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Who is the operator of 子宇宙|10.28号|双人|独狼?

The same operator most likely runs 子宇宙|10.28号|双人|独狼 and 6 other servers we track, since all publish a rustip.cn hostname.

Joining the server

What is the way to connect to 子宇宙|10.28号|双人|独狼?

Enter client.connect 202.189.13.70:22222 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts2,^o

Game

gmrust
Game mode Standard survival, as Rust plays.
mp200
Max players The slot count is 200.
ts2
Group limit Teams hold no more than 2.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded