StatusLive Servers online11,693 Players37,293 Populated2,927 Wiped · 3 h93 Interval5 min Date29 OCT 2026

DWG RG-S11777Server sheetchecked 12m ago

HUB

Online 202.36.95.89:25953 checked 12m ago

Connect
Players now 0/ 5 0% full
7-day average0peak 1
Rank#11,777top 53%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 17:18 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on HUB
Fig. 2

Server performance

Server fpsWipe
05010015020003:0012:0021:0006:0015:0001:00Wiped Tue 27 Oct, 17:18 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:18 UTC1d ago – – running 0
Wed 21 Oct, 02:51 UTC7d ago 3 halved by day 1 6.6 days 0
Wed 14 Oct, 19:33 UTC14d ago 2 halved by day 1 6.3 days 0
Fri 2 Oct, 06:14 UTC26d ago 2 halved by day 1 12.6 days 0
Wed 30 Sep, 11:02 UTC28d ago 2 – 1.8 days 0
Thu 24 Sep, 11:09 UTC34d ago 0 – 6 days 0
Wed 23 Sep, 08:28 UTC35d ago 0 – 1.1 days 1
Tue 22 Sep, 14:33 UTC36d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
163 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
107 / 200
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
16 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average
16 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
15 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average
19 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for HUB, and is it up?

At this moment HUB is online. About 17 minutes ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.

How does HUB perform, as measured?

The last 48 hours give an average of 103 server fps and a floor of 45. Counted at its highest: 161,806 entities, buildings, deployables and the rest of the world included. 4,062 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for HUB?

There is no region published by HUB. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 202.36.95.89:25953.

On which Rust version is HUB running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on HUB. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on HUB?

At the last refresh, HUB recorded 0 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.

What rank has been recorded for HUB?

Player hours over seven days place HUB at #11,777, within the top 53% of ranked servers.

Wipe data

What happens on HUB on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 14 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

On HUB, when do wipes occur?

HUB wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 33 hours ago.

Map and rules

What settings and rules apply on HUB?

Gather rate for HUB: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is HUB played?

Size 5,000 with seed 1: that is the procedural map HUB runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain HUB?

The Rust Graphs lists that carry HUB are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on HUB?

The game's server browser reads these tags from HUB: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is HUB joined?

Connect with client.connect 202.36.95.89:25953: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded