48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S11777-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S11777-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Wed 21 OctWed 14 OctFri 2 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
ScheduleExpected wipesRG-S11777-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 17:18 UTC1d ago
–
–
running
0
Wed 21 Oct, 02:51 UTC7d ago
3
halved by day 1
6.6 days
0
Wed 14 Oct, 19:33 UTC14d ago
2
halved by day 1
6.3 days
0
Fri 2 Oct, 06:14 UTC26d ago
2
halved by day 1
12.6 days
0
Wed 30 Sep, 11:02 UTC28d ago
2
–
1.8 days
0
Thu 24 Sep, 11:09 UTC34d ago
0
–
6 days
0
Wed 23 Sep, 08:28 UTC35d ago
0
–
1.1 days
1
Tue 22 Sep, 14:33 UTC36d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S11777-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
At this moment HUB is online. About 17 minutes ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.
2.
How does HUB perform, as measured?
The last 48 hours give an average of 103 server fps and a floor of 45. Counted at its highest: 161,806 entities, buildings, deployables and the rest of the world included. 4,062 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
3.
What location is recorded for HUB?
There is no region published by HUB. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 202.36.95.89:25953.
4.
On which Rust version is HUB running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on HUB. The same protocol is required for joining, and Steam updates your game to it.
Player data
5.
What player count is recorded on HUB?
At the last refresh, HUB recorded 0 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 1 players.
6.
What rank has been recorded for HUB?
Player hours over seven days place HUB at #11,777, within the top 53% of ranked servers.
Wipe data
7.
What happens on HUB on the day of a wipe?
At their busiest, its recent wipes drew 2 players on average. 14 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.
8.
On HUB, when do wipes occur?
HUB wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 33 hours ago.
Map and rules
9.
What settings and rules apply on HUB?
Gather rate for HUB: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
10.
On which map is HUB played?
Size 5,000 with seed 1: that is the procedural map HUB runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Lists and filters
11.
On Rust Graphs, which lists and filters contain HUB?
The Rust Graphs lists that carry HUB are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
Which meaning is attached to each tag on HUB?
The game's server browser reads these tags from HUB: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
13.
How is HUB joined?
Connect with client.connect 202.36.95.89:25953: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S11777-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeStandard survival, as Rust plays.
mp5
Max playersSlots: 5.
ts8
Group limitTeams are capped at 8, the default setting.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
KeyTag string decodedRG-S11777-10 · Sheet 10 of 10