DWG RG-S15353Server sheetchecked 13m ago
Nayte's Rust Server
Online 203.10.96.194:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Nayte's Rust Server online, and what uptime has been recorded?
Nayte's Rust Server is up at this moment. About 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Nayte's Rust Server show?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 217,792 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,776 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Nayte's Rust Server hosted?
There is no region published by Nayte's Rust Server, and its region code is us3. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 203.10.96.194:28015.
What Rust version is recorded for Nayte's Rust Server?
Rust network protocol 2617 and build 140244 on Windows: that is what Nayte's Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Nayte's Rust Server?
At the last refresh, Nayte's Rust Server recorded 0 players across 20 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Nayte's Rust Server placed?
Within the top 69% of all ranked servers: Nayte's Rust Server at #15,353 for player hours, seven days recorded.
Wipe data
Which times and days are wipes plotted at on Nayte's Rust Server?
The record of Nayte's Rust Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 292 days 9 hours ago.
Settings
Which rules and settings are recorded for Nayte's Rust Server?
No gather rate is stated in the name of Nayte's Rust Server. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map for Nayte's Rust Server?
Seed 7863 and size 4,500 define the procedural map Nayte's Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Nayte's Rust Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Nayte's Rust Server are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Nayte's Rust Server, what is meant by each tag?
The game's server browser reads these tags from Nayte's Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): 20 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2617 (Protocol): To join, your game must be on protocol 2617; cs140244 (Build): The game build is 140244; ptrak (Networking): Standard network layer: RakNet; $rus3 (Region code): us3 is the server's region code. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Nayte's Rust Server joined?
In Rust, press F1 and type client.connect 203.10.96.194:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp20,ptrak,$rus3,v2617,gmrust,cs140244,ts8
Game
gmrust
mp20
ts8
v2617
cs140244
ptrak
$rus3
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.