StatusLive Servers online11,886 Players99,275 Populated3,950 Wiped · 3 h380 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 11m ago

A Shockbyte Rust Server

Online 203.16.163.89:27336 checked 11m ago

Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte Rust Server
Fig. 2

Server performance

010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 05:21 UTC14d ago 0 – running 0
Wed 23 Sep, 09:24 UTC36d ago 0 – 21.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is A Shockbyte Rust Server, and is it online now?

Right now, A Shockbyte Rust Server is recorded as online. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of A Shockbyte Rust Server show?

The last 48 hours give an average of 233 server fps and a floor of 205. Counted at its highest: 8,206 entities, buildings, deployables and the rest of the world included. 3,238 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for A Shockbyte Rust Server?

A region is not published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 203.16.163.89:27336.

On which Rust version is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what A Shockbyte Rust Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for A Shockbyte Rust Server?

Current player count on A Shockbyte Rust Server: 0, of 2 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for A Shockbyte Rust Server?

Within the top 69% of all ranked servers: A Shockbyte Rust Server at #15,341 for player hours, seven days recorded.

Schedules

What is recorded on A Shockbyte Rust Server on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on A Shockbyte Rust Server?

The record of A Shockbyte Rust Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 14 days 11 hours ago.

Rules and settings

Which settings does A Shockbyte Rust Server run, and what rules?

Gather rate for A Shockbyte Rust Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has A Shockbyte Rust Server loaded?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does A Shockbyte Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Shockbyte Rust Server is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On A Shockbyte Rust Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags A Shockbyte Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join A Shockbyte Rust Server?

Connect with client.connect 203.16.163.89:27336: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded